The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza. Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

55 xp 7,219 views

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza. Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

The DiPlaza has three areas: Wall, Open, and The Hall.

The Wall surrounds the entire plaza, except where there are gateways of course. It is general Antioch design, two to three stories, with the bottom story being a business or office. The Wall supports a number of cafes/ inns, some guild shops (where various guildsmen sell things they normally do not sell in their own shops), and a large number of offices. The Carter's guild (those who sell goods they do not make from pushcarts) has its hall here. Most of these offices are for translators, contractsmiths, and certain crafts that pertain to government. The houses above most of these businesses are normally broken down into apartments, which is rare for Antioch. Some of the Cafes are said to be the best in the city. All have seating areas that spill out into the plaza. Some of the most notable is The Elemental and Cashmirius's (Cashmirius has been dead for nearly 150 years, but her name and recipes live on).

The Open is the vast open area of the DiPlaza. Except for the continuation of the cut river stones from ArchStreet, it is paved in hexagonal shaped carved stone tiles. The entire city was to be paved in them, but they proved both expensive and unwieldy. The cut river stones mimic the imperial road look and design, but are neither as indestructible nor tractionable.

In the open area there is always traffic. Furry folk pulling taxi's, carters hawking their wares, people travelling through the plaza, others travelling to and from the Hall. The carters are so thick some days (the weekend mostly), those new to the city might think it is a market place. (Most of the carts are food and drink. The people of Antioch love food on the go and to buy food for later). Most of the time, carters go through the other districts, but all of them spend part of their 'circuit' here.

Note: Directly between The Hall (the pylon actually) and the ArchStreet diarch, along the riverstone path, is a set of standing stones. These stone are the Imperial Gateway for Antioch. Everyone understands to stay somewhat clear of them, should they become active and the person find part of themselves somewhere else.

The Hall is a hexagonal building in the center of the DiPlaza. It is three stories tall, with a white stone done on the very top. That dome appears to be supported by six very tall doric columns. Each plaster column has a different colorful elemental pattern on it. There appears to be an arched doorway on each of the six walls, but only one (the one that faces ArchStreet) is actually a functional door. (There are a large number of arrow slit windows on each wall that are almost invisible among the textured stones of the walls unless you look carefully.

The first floor is a large rotunda. The ceiling appears to be a stained glass mural lit by the sun (but actually by magical Lightstones). The mural shows the history of Antioch (and a bit of the known world) up to the time of the rebuilding. The floor is marble inset with mystical symbols (arcane langauge Elventi). The center of the Rotunda has the Biome's Pylon. Inset in the Pylon are give KeyOrbs. Discretely off to the side, is a doorway that leads to the narrow stairs that lead to the second and third floor.

The second floor is taken up with the Guild Council Chambers. Here each ArchGuildsman (GuildMaster) sits in the amphetheater like room so they can discuss things before putting them to a vote. All rulings take two votes. In the first one, each guild gets one vote stone; in the second, the guild gets a number of votes stones based upon its membership. For each vote, the stones are openly counted and the results determined A locked area under the amphetheater seating hold the city's copies of the guild records.

The third floor is taken up by two areas. The first is the Governor's office, should the Imperial Governor come to Antioch. The other area is the ArchGuildMaster's office. From here, he runs the city.

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Enjoyed this? Sign in and cross blades for MoonHunter — five clashes, up to 25 XP.

Sign in to cross the blades.

Rare mark

Hall of Honour

for DiPlaza

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Discussion

2 comments

Reader talk, questions, and feedback — not scrolls.

  1. KendraHeart

    Many cool touches, but not as many links to the other places.

    The details you have added are handy and useful.

    0 xp Reply +XP
  2. valadaar

    0 xp Reply +XP

Sign in to join the discussion.

Also in

Codex hubs that gather this piece with similar work.

Retellings

every piece can be retold

No Retellings yet — the best compliment on the Citadel is a Retelling.

Bonds

13 bonds

Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.

This article links to 6
Links to this article 7

The graph

Bind a Bond

from DiPlaza

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Use alongside

6

Browse Locations Seek the Citadel