Lifeforms · Fauna · Forest/ Jungle

Bloody Vines

Scratches are a small price to pay for the comfort and protection of the perfect campsite. At least they were a small price until members of the party aren’t waking up.

145 xp 11,087 views

Getting towards the end of the traveling day, the scout sees a perfect resting spot well protected from the elements. To get to it the group is forced to struggle through some vines with thorns not unlike those on a rose. It is inevitable that most or all the group will receive scratches but it is a small price to pay for the comfort and protection of the perfect campsite. Funny that the scratches have trouble scabbing over.

That night the effects of the scratches start to take their toll. The thorns hold a toxin that slowly works into the bloodstream causing a deep meditative sleep to take hold. The more scratches the more powerful it is but everybody with scratches would be affected to some extent. Even those on watch can’t fight the effects and soon they will be drowsing.

While the sleep that takes hold of them more then doubles their healing rate, it also causes them to be unaware of the creeping vines that start crawling towards them. The vines will wrap themselves around their victims and extract their blood for food.

The vines are intelligent and if somebody on watch is not asleep then the vines will creep along the ground and go after those affected. The vines can innately tell who is affected and their mental state (aware or not). The toxins will keep the victims healthy for a very long time so they can continue to provide food.

1)Smart players, if they escape, will realize how useful it could be if they can extract some of this toxin for future use. Whether to heal themselves or to knock somebody out. Does one try and transplant one to sell?
2)Perhaps the toxins have a fountain of youth effect as well. Wonder who else may be laying around out there. Do they wake them or rob them?

http://www.strolen.com

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Enjoyed this? Sign in and cross blades for Strolen — five clashes, up to 25 XP.

Sign in to cross the blades.

Rare mark

Hall of Honour

for Bloody Vines

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Discussion

12 comments

Reader talk, questions, and feedback — not scrolls.

  1. manfred

    Aye, no good, seen this one before...

    Can't remember, but a Planescape setting plant or so. Requires the warmth of a body to grow, so keeps you asleep but fed and all. Positive: one so affected cannot be found by any magic, as he doesn't live, sort of. Was used for payment by people who get you out in hundred years or so.

    But wait! This is the ideal time-travel device!

    0 xp Reply +XP
  2. Strolen

    There was something like this in Friedman's series "Black Sun Rising" as well but they worked different then this. I used my poor memory of that as a basis and *thought* I came up with something more original. Planescape, Friedman, that's ok ;) (Hey, not great, not horribly original, but an idea none-the-less.)

    0 xp Reply +XP
  3. MoonHunter

    Will anyone with plant lore or some such skill notice these things? If they exist anywhere else in the world, you think someone might of figured out they might be dangerous. I mean 'Don't sleep near Blood Vines' would rank in there with 'Don't touch the poison ivy' and 'don't eat the mushrooms'.

    1 xp Reply +XP
  4. MoonHunter

    I could of sworn I voted on this one.

    0 xp Reply +XP
  5. Zylithan

    I like it and I like the two notes at the end. Maybe its not completely original, but honestly almost all the posts here are taken from/strongly inspired by something else... it's how we come up with ideas.

    1 xp Reply +XP
  6. Drackler

    I think that it is a great idea.

    0 xp Reply +XP
  7. MoonHunter

    Can someone fix the image on this submission?

    0 xp Reply +XP
  8. valadaar

    0 xp Reply +XP
  9. valadaar

    0 xp Reply +XP
  10. Silveressa

    Kinda interesting, but it would work best for deep jungles or in a space faring sci-fi games as an unknown alien flora given (like Moonhunter pointed out,) once the danger becomes known most characters with wilderness survival skill (or wilderness experience) will recognize the danger and avoid it.

    It could also be a nasty alchemicaly cultivated defense for some nobles manor perimeter (especially if the toxin took effect in minutes rather then hours.)

    0 xp Reply +XP
  11. Moonlake

    I am uncertain how the players would ever get out of the toxin-induced sleep but overall, I think this sub is of okay quality so a 3 it is.

    0 xp Reply +XP
  12. Shadoweagle

    It's new to me; though i'm not as versed in fantasy stuff as some others! I like it! Very insidious!

    0 xp Reply +XP

Sign in to join the discussion.

Retellings

every piece can be retold

No Retellings yet — the best compliment on the Citadel is a Retelling.

Bonds

1 bond · 1 Favor

Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.

This article links to 1
Favored by Kindred Readers 1

The graph

Bind a Bond

from Bloody Vines

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Use alongside

1

Browse Lifeforms Seek the Citadel