Locations · Neighborhoods · Any
Alley District
There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.
The Alley District is sandwiched between the Temple district and the Docks district. It has four ways in and out: one goes to the ArchStreet District, the other goes to Makers district, two go to the Docks district. There are always people moving through this district, along its three main streets.
It is a neighborhood that average people live in. There are businesses here, but except for the taverns/ inns, they do not cater to the people here. The main business of the Alley district is moving of things in the city. It is here that the taxi and wagon companies stable their wheels. Many carter companies and a few messenger companies are in the district as well. Since there are carts, wagons, and taxi's here, there are a three metal-smiths and wheel-smiths. Thus there is an odd mix of carts, smoke, furry folk, and a rush of humanti here.
The Main Sail Smiths covers several buildings along the road between the Makers and the Dock districts. The shop is currently run Marcus Excellius the fifth known as Marcus Sail-Smith, the fifth generation in his family to run this shop. His shop is the premiere sail maker for the Northern part of ThirdLand. The trademarked weave of these sails is difficult to do, but makes for intensely strong fabric. Others try to duplicate it, but no one completely succeeds at it. Thus you will find Main Sails across the Known World.
It should be noted that the Guards have a strong presence here, because of the barracks that are part of the Dock district wall.
There is no gate to enter the Temple District, but many of the children here will climb the district wall to get at fruits in the Artha orchard.
Scrolls
Twists, chapters, and details meant to stream with the submission — not general discussion.
No scrolls yet — leave one if you have a twist worth keeping.
Sign in to plant an idea scroll.
Enjoyed this? Sign in and cross blades for MoonHunter — five clashes, up to 25 XP.
Sign in to cross the blades.
Discussion
Reader talk, questions, and feedback — not scrolls.
No comments yet — be the first voice in the hall.
Sign in to join the discussion.
Continue the path
Three more steps through the hall.
- ArchStreet by MoonHunter Bound
Other takes
No other takes yet — the best compliment on the Citadel is a Retelling.
Bonds
Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.
Binds to 4
- ArchStreet MoonHunter linked by MoonHunter
- Dock Ward MoonHunter linked by MoonHunter
- Maker's Ward MoonHunter linked by MoonHunter
- The Main Sail Smiths MoonHunter linked by MoonHunter
Echoes 4
Pieces that link here
- Antioch MoonHunter linked by MoonHunter
- ArchStreet MoonHunter linked by MoonHunter
- Dock Ward MoonHunter linked by MoonHunter
- Maker's Ward MoonHunter linked by MoonHunter
You added an establishment. You gave some details. It works with the whole. It should all be linked.
A standard 3.