Worldbuilding In this Realm
Open in the Citadel

Worksheet Settings

From the Citadel · by MoonHunter

If you have not read World Building 102: Environment building the MoonHunter way or Getting players information... World Packs, you really should. Once you do that, this will make sense. If you are coming to this from It is a Small World, then you are going to need to stretch some, but you can take the basics.
Worksheet settings can be for any "scale". While it is normally for "worlds", it can be for continents, countries, cities, or any region that you foresee your game occurring. And Worksheets nest, so you can make them up for small groupings (countries, cities, neighborhoods, etc)

To post a Worksheet setting, it must be fairly complete (or complete in short order). You need to have at least one round top bottom and bottom up to really qualify. If you have a swiss cheese (i.e. blank in lots of spots), your sub will be scooped up, PMed to you, and deleted from the scroll. (Feel free to resubmit it once you finish it).

Feel Free to add extras such as "trailers" and "blurbs" to your worksheet. They do add quite a bit.


Setting to Date

Rythor World of Power Stones
Tyrrhen A world of very different cultures
Skretos D'ontos Ser: Chronicle of the Legendary Isles


For your convenience, here is a listing


Checklist
The checklist is here to increase your verisimilitude, by reminding you what to cover when creating a setting. As you remember, your job as the builder of a game environment is to give the environment the illusion of completeness. You do not need everything, complete and whole; you need "just enough" for you and your group. In the aspects of the environment that the players will interact with, you will need a great deal of detail. Conversely, in aspects the players don't care about, you need very little... just one or two vague ideas will suffice. Everything bit you do ahead of time and is logically connected to the world will save you effort and hassle the characters interact with it. The checklist is here to make sure you cover every aspect of the environment.


Themes and Images: Major controlling ideas, visual images to be incorporated, small important ideas, key bits, the most important world themes.

Worlds Specs: Planetological lists... if needed.

Terrain: Major terrain features, environment, climate, appearances. Remember that cities and even buildings have terrain.

Flora/Fauna: All things alive (or independent ambulatory) be they domestic, wild, predators, or just important to people.

Resources: Things both renewable and non-renewable.

Races and Peoples: Descriptions, coloring, profiles, and modifications to any rule mechanics. This includes ethnic/ subtypes of peoples as well.

Cultural Overview: This is the culture in broad simple strokes. Major themes of the culture. Languages/ Morals/ Common Beliefs/ the Unknown/ Needs

Calendar/Standards: Weights, Distances, Measures.

Institutions-Major: Areas of control and Power. These should be the important groups for both the setting AND the adventuring characters.

Laws and Morals: Legal rules/ responses/ punishments/ and manners. Social and moral rules are often more strictly enforced than laws.

Family: Types/ Sizes/ Values

Social classes: Formal and Informal/ Birth and Earned.

Political Power: Institutions and groups of political/social power, control, and who enforces the control. The power structure of the area.

Economics: Money/ trade/ value/ subsistence/ working/ monopolies

Religion: Beliefs/ Organizations/ Groups

Technology and Common Power: (Using Clarke's law and that power is just a technology in many environments)

Military Weapons and Tactics
Industrial/ Production
Medical
Agricultural
Communication
Math and Science: Math Engineering, Algebra. These things are the foundation required for other cooler sciences and building projects. Many "primitive peoples" had more complicated math abilities than we have today.
Construction
Information: Writing/ Printing/ Processing. How does it get moved?
Other Knowledge:

Holidays: Historical, Cultural, Religious, Political

Transportation: Land/ Sea/ Air(?) and other

Arts/ Literature: Forms/ Usage/ Needs/ Ideals

Shadow: Criminals/ Assassins/ Deceit/ and those on the margins of society.

Power: Magic per type, Psionics, Other. Notes on users, attitudes towards it and practitioners, and prejudices.

Paranormal: Weird beasties, supernatural entities, spirits, demons, Gods, the Unknown.

History Brief: Every world has two histories, the actual one and the one that people believe is true.

Rules: Special modifications in game system needed to accommodate the world. This could be a power system, special skills and races, and items.


Cut and Paste from here down


MoonHunter's Worksheet V2.2
7Cs: Consistency, Connection, Chrome, Cycle, Conflict, Control, Continuity

(__) Conception
(__) Bits
(__) Sift and sort
(__) Top down process (__)(__)(__)
(__) Bottom up (__)(__)(__)
(__) Polish

Listings

Themes and Images:

Worlds Specs:
Terrain:

Flora/Fauna:

Resources:

Races and Peoples:

Cultural Overview:

Calendar/Standards:

Institutions-Major:

Laws and Morals:
Family:

Social classes:

Political Power:

Economics:

Religion:

Technology and Common Power:
Military Weapons and Tactics
Industrial/ Production
Medical
Agricultural
Communication
Math and Science:
Construction
Information:
Other Knowledge

Holidays:

Transportation:

Arts/ Literature:

Shadow:

Power:

Paranormal:

History Brief:

Rules: