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The PCs are stuck in a town with a strict peace policy, the tiniest scuf…
The PCs are stuck in a town with a strict peace policy, the tiniest scuffle can land you years in prison. The town also happens to be a tourist haven, so inn-prices have skyrocketed. The only way the PCs can rest is if they splurge on a room, with their enemy.[idea#330|The PCs are stuck in a town with a stric] -
It looks like a cook's book. It is a cook's book. It is also where the c…
It looks like a cook's book. It is a cook's book. It is also where the cook, who happened to be a master spy, encoded all his secrets and contacts. The book has innocently fallen into your group's hands. Everyone wants it, and many are not subtle or peaceful in their attempts.[idea#329|It looks like a cook's book. It is a coo] -
If you want to add a 'supernatural' touch to your campaign, define the r…
If you want to add a 'supernatural' touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.[idea#328|If you want to add a 'supernatural' touc] -
The local temple is known for putting words of wisdom of stele, in and a…
The local temple is known for putting words of wisdom of stele, in and anround the temple. These words of wisdom are normally temple proverbs or wise words, but sometimes they are 'singing the praises' of any large contributor or a noble who grants them a special law. If you need proverbs and quotes for them, search a few quote and proverb sites, concentrating on religions like the temples. Put these quotes in a word doc or list, that way you can always 'whip out' a bit of wisdom.[idea#327|The local temple is known for putting wo] -
War of the Roses as a campaign plot. Two noble lines converge somehow, e…
War of the Roses as a campaign plot. Two noble lines converge somehow, each line thinks it has the rightful claim to the throne. Deciding this long ago was handled by some divine intervention, requiring both houses to come together at some point. They aren't so willing to get together this time. Civil war, or a new king?[idea#325|War of the Roses as a campaign plot. Two] -
THE COVEN When the characters approach a clearing in the forest, they wi…
<b>THE COVEN</b>
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
<i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).[idea#423|THE COVEN When the characters approach a] -
No one is allowed to do harm to those of Highest/ Imperial rank, those o…
No one is allowed to do harm to those of Highest/ Imperial rank, those of the Imperial household or those related within two steps of blood. The second tradition is an executioner must be of a higher rank than those he executes. This leads to 'issues' when someone tries to harm a member of the Imperial clan or when these members are subversive. Such people are often killed by the being chained under a giant bell. They die within a day or so from the vibration, but they die untouched by Human hands.[idea#324|No one is allowed to do harm to those of] -
Dying God
The Church of the one true God guards a terrible secret: Their God is dying. He is kept within a tank, steamworks forever pumping to keep him alive, clockwork engines forcing his laboured breathing.[idea#322|Dying God] -
Sneezing Sickness - A strange plant infection that causes its victim to …
Sneezing Sickness - A strange plant infection that causes its victim to spread the plants seeds by sneezing them about. Larger lumps of phlegm or saliva sprout is spat out in a sunny place, producing more of the plants. As the Magical version of seasonaly allergies the affliction is limited in term and non-life threatening.[idea#320|Sneezing Sickness - A strange plant infe] -
A Cloak of Shadows that causes mushrooms to grow in its own shadow. A cr…
A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.[idea#319|A Cloak of Shadows that causes mushrooms] -
The spellbook of a long dead wizard that has gained the ability to read …
The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.[idea#318|The spellbook of a long dead wizard that] -
The party wakes up in an inn around a table with wine goblets near at ha…
The party wakes up in an inn around a table with wine goblets near at hand. They have forgotten all that happened the last day. As they seek to find the truth they come in contact with a man that gives them a job which pays quite nicely.
When they have finished with this rather dubious assignment they are invited to dinner by the the man...
Deja Wu?[idea#317|The party wakes up in an inn around a ta] -
The PCs are sent with a diplomat to another country to protect him and d…
The PCs are sent with a diplomat to another country to protect him and do his bidding. There may be some espionage, rescuing, downright bullying, etc. Could make a nice medieval, special operations background.[idea#316|The PCs are sent with a diplomat to anot] -
One of the PC's falls in love with a woman who happens to be a necromanc…
One of the PC's falls in love with a woman who happens to be a necromancer...perhaps she/he is allied with a group working against the PCs?[idea#315|One of the PC's falls in love with a wom] -
A caravan is traveling through the desert. The party is hired to capture…
A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.[idea#314|A caravan is traveling through the deser] -
A lizard race that is basicly Good rather then Evil, is being attacked b…
A lizard race that is basicly Good rather then Evil, is being attacked by evil humans that want control of their river.[idea#313|A lizard race that is basicly Good rathe] -
A small, primitive village has yet to discover fire, which is a good thi…
A small, primitive village has yet to discover fire, which is a good thing because there are highly flammable (but not otherwise dangerous) gasses in the air. The heroes, blissful in their ignorance, don't know that and think it a wonderful idea to show the locals open flame.[idea#312|A small, primitive village has yet to di] -
Unbeknownest to the character, he is in the royal bllodline. Suddenly th…
Unbeknownest to the character, he is in the royal bllodline. Suddenly the majority of royals fall ill and die, and the hero is left with the crown, but no experience or idea of what to do.[idea#311|Unbeknownest to the character, he is in ] -
A Deity of some sort has unleashed a plague of bookworms or something li…
A Deity of some sort has unleashed a plague of bookworms or something like that in the area. Almost all spellbooks are destroyed, along with bardic and historical books.[idea#310|A Deity of some sort has unleashed a pla] -
Stormbound, the ship rolls hard over to once side. All that is not strap…
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
Traps.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...[idea#422|Stormbound, the ship rolls hard over to ]
Seed snippets
Ideas
778 ideas — sparks smaller than a full submission, ready for the table.