Cosmic Pluralism · Legacy archive

Envelope Character Generation

Started by Scrasamax Sep 27, 2018 5 posts Locked

  1. Envelope Character Generation

    #1
    Harking back to the heady days of the first StrolenCon in New York, I routinely find myself looping back to Moonhunter's brilliant envelope based game. I am looking at setting up an in person CE game, and two of the potential players are super casual entry level gamers.

    Stage One: Character Build Envelopes

    I write out 5-8 basic character builds, nothing fancy, just a basic stats, skill sets, and basic gear. We don't want to waste valuable game time teaching everyone how to bang out a character.

    Stage Two: Interesting Envelopes

    Everyone gets an Interesting Envelope, these contain a notecard with a relatively basic character twist. They are random so I wont know who got which, and will be things like 'You are a robot, but no one knows, yet'  just something to keep it interesting.

    Stage Three: Bonuses and Flaws

    Flaw envelopes contain negative things, like drug dependence, PTSD, prosthetics, etc. These are worth points, these points can be used to buy more skills and points on the character sheet, or pick up a Bonus envelope. Bonus envelopes contain things that are awesome for the character, like being rich, or being a genetically enhanced individual. There are no good things in Flaw cards, and no bad things in bonus cards.

  2. Re: Envelope Character Generation

    #2
    Character Jerbs

    Dey Took Our Jerbs!!!

    Cap'n - independent ship operator, way more Lonestar, Han Solo, and Malcolm Reynolds

    Merc - I'm just a guy, with some guns, and a penchant to kick ass

    Boun'y Hun'er - a real people person

    Ex'Soja - used to be the military, freelancing now

    Pilot - Imma leaf

    Engineer/Tech - Quit touching my engines

    Gub'mint man - used to work for the government, some agency that's all letters, freelancing now

    Civvie - A plain jane character, passenger type, fun to tie on something like assassin or robot saboteur to

    Scholar - an educated person, scientist, specialist, etc

    Commando - like the Ex'Solja, but extra badass

    Parapsychic - like it says, low level like a physical adept

    Cleaner - robot and clone hunter

    Terrorist -  works for a terrorist organization

    Gunslinger

    CyberOps/Hacker

    Ex'Cop - former cop, now a freelancer

  3. Re: Envelope Character Generation

    #3
    Big Twists!

    You are a robot impersonator

    You are a clone impersonator

    You are an assassin

    You are a saboteur

    You are carrying an alien parasite

  4. Re: Envelope Character Generation

    #4
    I like dynamic foil, so in the character creation process, each character has the potential to have another character who is diametrically opposed to them. This will not be obvious on the surface, because each profession will have a secret card that is its opposite. The character holding the secret card will know who their opposition is, and will have to decide on keeping their secret, or if they will try to act on it.

    Secret Robot

    Opposed by Profession: Bladerunner/Cleaner

    Gambling Debt/Black Mark

    Opposed by Profession: Bounty Hunter

    Wanted Criminal

    Opposed by Professions:Bounty Hunter, Enforcer

    Alien Parasite

    Opposed by Profession: Medicine
  5. Re: Envelope Character Generation

    #5
    No like button and I didn't want to interrupt just to say, "Like".

    But, "Like" or...something. :)

    After the relaunch and we catch some steam again, all in for another attempt at a StrolenCon. It isn't over, not by a longshot!!! Bring you Envelopes!

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