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Scras and Max Solo game (character sheet)
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Scras and Max Solo game (character sheet)
#1Ok roll 3d6 and arrange them as you want(Strength Dexterity, Wisdom, Intellect, Constitution, and charisma) replace your highest roll with a "16" if desired, replace your second highest roll with a "13" as desired. generate Luck by rolling 2 d6 and add the higher one to 6 post your tribe here, keeping in mind you are going on a long sea voyage to unknown lands Sanity is equal to your wisdom score(starting) -
Re: Scras and Max Solo game (character sheet)
#2Ok the rule system we are using doesnt have shamen, but how does this sound
You would be generally clasified as a "cleric of the Shark God with the following abilities
You are a spontanious caster and dont need to memeorize your spell
You can cast 4 first level spells a day from the following list
Cure Light woulnds= d8 plus L points
Doom= victum is -2 to everything
Shark spirit= do extra d6 damage after you have sucsedded your attack roll, or do 3d6 extra if you sacrifice 5 hit points(you have 9)
Banish spirit= does damage to undead (varies)
You can also do the following rituals that take one hour to cast, you only need a small fire to cast these
Predict Weather
Augury(ask one yes or no question of Shark God)
Contact Spirit (general dead/animal spirit/ ghost talking)
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Re: Scras and Max Solo game (character sheet)
#3STR - 10
DEX - 10
CON - 14
WIS - 16
INT - 9
CHA - 14
Luck - 8
Sanity - 16
Sea Shaman -
Re: Scras and Max Solo game
#4Stub of players guide
http://strolen.com/viewing/Atlantis
Shepard, stats above given many magic items and being hailed as the New King Messiah, leads a raid on Akoa(sponsored by Serpent Men) looting the Royal treasury of many items and spellbooks
The next day he goes to the high council and meets with Serpent Ambasidor, who wants about 60% of the spellbooks he gets about 7%
then he starts his vision quest with a visit from the enchanted Tiki Parrots who question his destiny
Vision Quest Begins........