OCC · Legacy archive

Mystic

Started by MysticMoon Jan 8, 2015 2 posts Locked

  1. Mystic

    #1
    MysticMoon

    Human Fighter, lvl 1

    Str 18/82 +2, +4
    Dex 16 +1/-2 initiative/AC
    Con 18 +4/die
    Wis 13
    Int 11
    Cha 13
    Com 13

    HP: 10,24
    AC: 3

    Gear:
    Chain hauberk
    Halberd
    Short sword, masterwork
    Heavy crossbow

    GP: 0 (stupid pickpockets)

    Description: Big, burly, bald, goatee. Body covered in swirling blue tattoos.
  2. Re: Mystic

    #2
    Headtaker

    +1 Polearm. Only on a nat roll of 20, Headtaker beheads a foe, as per a vorpal weapon. This "activates" Headtaker. Once activated, Headtaker becomes a +3 vorpal polearm. Also, once activated, for every day that goes by where no foe is beheaded, Headtaker drops a "+1". So by day 3, it reverts back into a +1/+1 Polearm, where only a nat 20 beheads again, and re-vorpalizes the weapon. Once Headtaker is used in combat for the first time by a wielder, it becomes difficult to get rid of... A save must be made by the weilder versus magic at a -2 penalty every time the wielder wants to switch weapons, or even discard the polearm altogether. A failed roll, means Headtaker refuses to not be "used". Lastly, once a week, the proud owner of Headtaker needs to save at -2 vs magic again, or go on a mini-spree of berserker rage, looking to behead someone or something...and if foes are not around, well fellow PCs would do. Once someone is beheaded, the wielder calms down

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