OCC · Legacy archive
Mystic
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Mystic
#1MysticMoon
Human Fighter, lvl 1
Str 18/82 +2, +4
Dex 16 +1/-2 initiative/AC
Con 18 +4/die
Wis 13
Int 11
Cha 13
Com 13
HP: 10,24
AC: 3
Gear:
Chain hauberk
Halberd
Short sword, masterwork
Heavy crossbow
GP: 0 (stupid pickpockets)
Description: Big, burly, bald, goatee. Body covered in swirling blue tattoos. -
Re: Mystic
#2Headtaker
+1 Polearm. Only on a nat roll of 20, Headtaker beheads a foe, as per a vorpal weapon. This "activates" Headtaker. Once activated, Headtaker becomes a +3 vorpal polearm. Also, once activated, for every day that goes by where no foe is beheaded, Headtaker drops a "+1". So by day 3, it reverts back into a +1/+1 Polearm, where only a nat 20 beheads again, and re-vorpalizes the weapon. Once Headtaker is used in combat for the first time by a wielder, it becomes difficult to get rid of... A save must be made by the weilder versus magic at a -2 penalty every time the wielder wants to switch weapons, or even discard the polearm altogether. A failed roll, means Headtaker refuses to not be "used". Lastly, once a week, the proud owner of Headtaker needs to save at -2 vs magic again, or go on a mini-spree of berserker rage, looking to behead someone or something...and if foes are not around, well fellow PCs would do. Once someone is beheaded, the wielder calms down