OCC · Legacy archive

Silveressa (Ranger)

Started by Silveressa Oct 7, 2014 1 post Locked

  1. Silveressa (Ranger)

    #1
    [img width=400 height=400]http://i153.photobucket.com/albums/s212/Warlawk/Gaming%20Art/quirion_ranger_by_benwootten-d47t2ml.jpg


    Silveressa Mourning Wolf


    Personal Bio:

    Age: 35
    Height: 5'6"
    Weight: 122lbs
    Eyes: Silver
    Hair: Blonde/White

    Likes: Firearms, hunting, camping, video games, writing, gardening, roleplaying games (obviously)

    Dislikes: Loud music, pollution, (bloody asthma) Injustice.

    As an only child Jenette spent her early years, from age 7-14 in the woodlands of Vermont living in a log cabin, her parents care takers of a 80 acre stretch of wood owned by a wealthy business manger from Cape Cod who rarely visited except during hunting season. Having been raised in such a secluded environment without running water or electricity by parents who were self professed "survivalists" she was pushed to be self reliant and self sufficient from an early age joining the Army National Guard during her senior year of high school.

    Within the national guard she served as an infantry soldier, assigned to supply truck operations supporting the states Alpha Company Tank brigade for two and a half years
    before finding herself discharged from active duty under the militaries DADT (Don't Ask, Don't Tell) policy after moving in with her high school sweet heart Rosella. From there she worked several odd jobs and furthered her education in survival skills and briefly pursued a career in law enforcement, before auditing multiple college courses on creative writing, computer, and science classes, where she first met her college companions and fellow role-players that would become fast friends in the years to follow.

    Now over a decade later she walks with a cane and her smile reveals silver incisors, remnants of less pleasant experiences in recent years, her own life having taken yet more unexpected turns in previous months until she found herself riding with another recently acquired life partner, Carly and her loyal canine companion Lucky to reunite with old friend and roll the dice once more. Little did she know her life was about to change..

    Current XP  2,881/4,501

    Level 2 hp roll:
    (14:04:05) Minion: Silveressa rolls 1d8 and gets 7.


    Elven Ranger LV 2

    Alignment: Chaotic Good

    STR        14
    DEX        18 (+3 to initiative, +3 to hit with missile weapons, -4 to AC)
    CON        15 (+1/die HPs)
    INT        14
    WIS        15
    CHA        12
    COM        16
    Equipment:


    HP: 20/20

    Gold: 12 gp 5 silver

    Armor: Leather

    Scimitar
    Leather Armor
    Boots, High Soft
    Cloak
    Belt
    Backpack leather
    9 tallow candles
    quiver + 60 arrows
    tinder box with flint & steel
    torch x2
    water skin x2
    rope 50 feet
    pouch large
    rations 1 week
    small saddle bags
    flask of oil
    forest green one piece mini dress
    Healing kit
    Medium Tent (Big enough to accommodate both her and Lucky)
    bed Roll
    Flute
    Weapons:
    Scimitar: 
    Composite Longbow:

    Arrows (60)

    Ranger Abilities:

    When fighting humanoid-type creatures of the "giant class," add 1 to weapon damage for each level of experience.

    Rangers surprise opponents when rolling 1-3 on 1d6 and are themselves surprised only when rolling 1 on 1d6.

    Tracking is possible both outdoors and underground (in dungeons and similar settings). Underground, the ranger must have observed the creature to be tracked within 3 turns (30 minutes) of the commencement of tracking, and the ranger must begin tracking at a place where the creature was observed. Table 63 lists the ranger's chance to track creatures underground in various situations.


    Elven abilities/skills: infravision 60', +1/+1 hit/dam with bow and sword,

    Remembering: 
    1) When in a calm state, they can tap their vast reserve of knowledge. This allows them a huge plus to any check to know just something about any field of knowledge and lore. In calm times, this will extend to languages as well. (Those they don’t know, they can often figure out or make a good guess at).

    2) Given some time to reflect on a situation, they can perform any “non modern” action without negative modifiers for lack of skill. Example: They might have ridden a horse sometime in the last three thousand years, so they just have to spend a moment to remember how. They won’t know how to pilot a new fangled Steam Jack because they are a recent invention.

    http://www.angelfire.com/games/Oerth2/Rangers/Appendix.html

    http://idiscepolidellamanticora.files.wordpress.com/2012/09/tsr2010-players-handbook.pdf

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