Therafter Characters · Legacy archive

Asha Crescent

Started by Asha Jun 3, 2014 4 posts Locked

  1. Asha Crescent

    #1
    Name: Asha Crescent
    Race: Human
    Class: Rogue
    Height: 5’6″ (168 cm)
    Weight: 121 lbs (55kg)

    [img width=400 height=381]http://www.joblo.com/images_arrownews/katee-sackoff-riddick-imax.jpg

    HP: 8
    Init: +4

    Offense
    (coming soon)

    Defense
    Saving Throws
    Fort: 1
    Ref: 4 
    Will: 1

    AC: 17 (10 +4 dex +3 Armour)

    Stats

    Str:  12 (+1)
    Dex: 18  (+4)  13 +5 (Minion: Silveressa rolls 1d6 and gets 5
    Con: 12 (+1)
    Int:   16  (+3) (14+2 human bonus)
    Wis:  12 (+1)
    Cha: 12 (+1)


    Skill ranks: 12 {8+(int mod) +1(Human bonus)}

    C Acrobatics 8 
    C Climb 6     
    C Disable Device    8
    C Escape Artist    8
    Heal      2
    Knowledge (engineering)  4
    Knowledge (history)  4
    Perception  (+2 from eyes) 4
    C Perform (Violin)    5
    C Stealth  8 
    Survival  2
    C Balance (+2 from Focus) 10


    Feats:
    Personal Firearm Proficiency (Free feat)

    Focused
    Benefit: The character gets get a +2 bonus on all Balance checks and Concentration checks.

    Traits
    Slightly slitted eyes: (Hidden by dark sunglasses to keep Stonehammer guards from noticing) +2 Perception

    Whip thin prehensile tail (Not strong enough to wield a large weapon, but a metal spike/small blade could be affixed tot he tip, and it would be dexterous enough for lock picking and the like, and thin enough she can conceal it by wrapping it around her waste or hiding it under clothing.)=

    Background Picks
    Feat: Focused

    Special equipment: Master crafted Pappenheimer

    Special Equipment: Glock 18 .9nn pistol with two 18 round magazines

    6 spare .9mm

    Equipment: 
    Weapons

    Glock 18  3 full magazines plus an extra 13 rounds of .9mm ammo

    Pappenheimer blade

    Hook bladed knives

    Black sunglasses

    Pocket flashlight

    Rogues Kit ($50)
    This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

    Description
    A slim 5’6" blonde haired girl of wild beauty, often clothed in a thigh length black skirt and tight fitting black over shirt and thigh high dark leather boots concealed under a thick black leather cloak. 
     
    She is usually wearing lipstick and has a engaging and slightly seductive smile on, along with smooth almost purring voice that she uses to soothe people into a false sense of security. 
     

    Aspirations:

    Minor: Repair her Violin

    Music is one of the main ways Asha unwinds after  difficult times, and  something that lets her make a little extra coin playing in bars on rain nights, and gives her a sense of "purpose" when she's otherwise loitering on a street corner eyeing potential places/people for later thievery, so restoring it to working order is of great importance to her.

    Minor: Upgrade Glock 18 Her Glock is a prized possession, and one she hopes to increase the versatility and usefulness of by adding a tactical light, a few 33rnd magazines and perhaps a reflex sight.
  2. Re: Asha Crescent

    #2
    Yum! Who's this? :P
  3. Re: Asha Crescent

    #3
    Katee Sackoff, she Stared in Battle Star Galactica, Longmire,  and the latest Riddick movie to name a few.

    http://en.wikipedia.org/wiki/Katee_Sackhoff
  4. Re: Asha Crescent

    #4
    Need HP Roll, and a look over here. :)

    Asha
    Level 1 Rogue (going to 3)
    Mutated Human

    Ability Scores

    Str 12 +1
    Dex 18 +4
    Con 12 +1
    Int 14
    Wis 12
    Cha 12



    Proficency Bonus +2

    HP 9 (9)

    AC 14

    Class Abilities

    Expertise Stealth,Lockpicking - double Prof bonus.
    Sneak Attack (2d6)when you have advantage on attacks.
    2nd level - Cunning action - bonus dash, Disengage or Hide.
    3rd Level roguish Archtype - Thief
          Cunning Action allows for Slight of Hand, Disarm trap/pick lock or Use Object.




    Proficencies

    Light Armor
    Simple Weapons
    Hand Crossbows
    Longswords
    Rapiers
    Shortswords
    Thieves Tools
    Acrobatics
    Athletics
    Stealth
    Perception
    Firearms


    Feats

    Free Alert

    +5 Init, No surprise, hidden foes do not get advantage against you.


    Mutations:

    Darkvision (1)
    As per the racial ability in the PHB.
    Prehensile Tail (1)
    You have either a thin or thick prehensile tail. A thin tail can be used to perform light actions
    including triggering devices. You gain an extra Interact with Object action. A thick tail provides
    an extra limb as capable as an arm - you can use it as an off hand and you gain an extra Interact
    with Object action. A thin tail may be easily hidden, while a thick tail is very difficult.

    Background Picks


    Special equipment: Master crafted Pappenheimer

    Special Equipment: Glock 18 .9nn pistol with two 18 round magazines

    6 spare .9mm

    Equipment: 
    Weapons

    Glock 18  3 full magazines plus an extra 13 rounds of .9mm ammo

    Pappenheimer blade

    Hook bladed knives

    Black sunglasses

    Pocket flashlight

    Rogues Kit ($50)
    This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

    Description
    A slim 5’6" blonde haired girl of wild beauty, often clothed in a thigh length black skirt and tight fitting black over shirt and thigh high dark leather boots concealed under a thick black leather cloak. 
     
    She is usually wearing lipstick and has a engaging and slightly seductive smile on, along with smooth almost purring voice that she uses to soothe people into a false sense of security. 
     

    Aspirations:

    Minor: Repair her Violin

    Music is one of the main ways Asha unwinds after  difficult times, and  something that lets her make a little extra coin playing in bars on rain nights, and gives her a sense of "purpose" when she's otherwise loitering on a street corner eyeing potential places/people for later thievery, so restoring it to working order is of great importance to her.

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