Cosmic Pluralism · Legacy archive

Cosmic Era Source Book

Started by Scrasamax Apr 27, 2013 4 posts Locked

  1. Cosmic Era Source Book

    #1
    Cosmic Era Source Book


    standard introduction
    Fluffy Fluff McFlufferson

    What is a RPG for gamers with brain damage

    Roleplaying the Cosmic Era
    Action Oriented: Shadowrunning and criminal/underground themes. Space Exploration and colonial/frontier based conflicts, freelancing jobs such as bounty hunting, corporate security. Military and paramilitary campaigns scaling from infantry to battlemech sized engagements.

    Technology Oriented: Campaigns in the CogNet, virtual realms and horizons, manifest destiny of technology, all that. Memory manipulation, hacking, cyberwarfare, Lawnmower Man, TRON, and Total Recall.

    Horror: Revealing the ugliness and fleeing it, the monsters in the shadows, storm rifts, mutation, contamination and survival in the face of horrible odds. Body horror, identity issues, and societal abominations.


    Settings:
    Arcologies, the urban Sprawl and favelas: Living life in the massive hives of humanity

    Seacologies and Raft Cities: Life in and under the sea

    Geocities and Geofronts: Out of sight, out of mind, the oubliettes of the Cosmic Era, where the toilets flush to.

    Space Stations, Habitats, and Non-terrestrial colonies: The Wild Black Beyond, space and true cosmic horror

    CogNet: The virtual realm, remnants of 3rdNet, dimensional anomalies in the system

    History of the Cosmic Era

    Petroleum Era and the Resource Wars
    Power armor replaces tanks
    The Second Dark Age and the Population Contraction
    Arcological construction and collectivism
    The Second Renaissance and Arcanotechnology
    3rdNet and CogNet
    Colonization of Space

    Daily Life

    Personal lodging and materialism
    Shopping, food, entertainment
    Personal transportation
    Money
    Medical tech
    Biotechnology, augmentation, cybernetics
    Neo-Ethnics, Clones, and tailored augment packages
    Androids, gynoids, and mechanoids
    Seibertronians
    VI, SI, LAI, AI, LAISC, AISC
    CogNet, S3 technology
    (music, holovids, simsense, virtual vacations, radio,sports, etc)
    Everything is for sale
    Sex, sex, sex
    Parapsychics
    Technomancers

    Politics and Business
    The MegaCorps
    Energy, communications, finance
    The Corps
    weapons, biotech, electronics, machines
    Corporate Political Parties
    Global Finance, the multiple stock markets

    Criminal Factions:
    Gangs and Ganglands
    Mercenaries and Bandits
    Organized Crime Syndicates
    Corporate Raiders
    Cybercrime

    Activism:
    Neo-Ethnic Hate, and Neo-Ethnic Pride
    Human-Robot relations
    Clone Rights
    Religious sects
    Religious Political Parties
    Ecological Groups

    The Nations
    Atlantic Federation
    Eurasian Alliance
    Pacific Rim Coalition
    United States of South America (Amazon League)
    South African United Republics
    Kingdom of Scandanavia
    The Middle Eastern Wastelands
    Free India

    Fluffer Nutter Cookies

    Actual dice and system mechanics, lists of skills, attributes and the engine behind it. Haven't thought on this, not planning on it either

    Arcanotech, Parapsychics and the River of Sorrows
    dice rules
    Dimensional Engines
    Dimensional Batteries
    Dimensional Heat Sinks
    Exotic Energy Weaponry
    LCL
    The seibertronian neo-cortex and machine intelligence
    Stealth Technology
    Parapsychics
    Elementalism and telekinesis
    Mind and emotion manipulation
    Clairvoyance and astral seeking
    Martial Parapsychics
    Physical Adepts
    Prop Adepts
    Unique Parapsychics

    Super Soldiers
    Parapsychic Martial Artists

    The River of Sorrows and Hyperdimensional Space and Hyperdimensional Objects
    The Human Soul

    The CogNet

    How it looks and how it works
    Accessing the 'Net
    Skimming, Browsing, Immersion
    Avatars
    Datastreams and Zones
    Safe, Gray, and Black Datastreams
    Nodes

    Accessing devices:
    Rigging and surrogacy
    Electronic Warfare

    Hacking and programs
    Cybercombat and the CCG
    Ghosts in the Machine
    Viral Intelligence

    Technomancers

    Running in the Cosmic Era

    Health and Healing
    Magic Medicine
    Drugs and Brain Alteration
    Physical drugs
    Electronic drugs
    Simsense addiction
    Holodeck Syndrome

    Lifestyles
    Luxury
    High
    Middle
    Low
    Squatter
    institutionalized criminal and insane

    Friends and Foes
    Grunts and Minions
    Untrained, Semi-trained, Trained, Elite
    Loyalty

    CorpSecurity, Gangs, Police, Paramilitary, Military, Mercenary, bounty hunters, street samurai

    Contacts
    The Fixer
    Mr. Johnson
    Information Gathering
    Swag and Favors

    Gear and Goods
    Requisition, buy, sell and trade
    Black Market

    Cyberware, Bioware, Genetic Augmentation
    CogNet Gadgets
    Melee Weapons
    Civilian Grade Weaponry
    Military Grade Weaponry
    Firearms
    Magnetic Weaponry
    Energy Weapons
    High Energy Weapons
    Heavy Weapons
    Explosives
    Chemical Weapons
    Biological Weapons
    Atomic and Nuclear Weapons
    Cyberweapons

    SmartGun System

    Clothing and Armor

    Modern Fashion
    Encounter Suit
    Stealth Suit
    Standard Light Ablative/Ballistic Armor
    Mercenary Custom Armor
    Royal/Black Armor
    Shields

    WristComp
    ComLink (trektalker)
    S3 Full Rig
    S3 basic
    S3 Light (band)
    Wachowski Probe
    Artificial Brain
    SkillSofts, Chip based skills, DLC abilities
    Recorded Memories
    Holoprojector
    Electric Paper

    Electronic Warfare
    Jammer
    Counter-Jammer
    Snooper
    Spoofer
    Stealth Kit
    Cyber-eyes

    Cyberwear
    Artificial Brain, brain augmentation, sense augmentation
    Body Armor
    Cyborgs
    Laced skeletons
    Myomer muscle replacement
    Traced nerves
    Civilian prosthetics, military prosthetics, criminal prosthetics
    Gun Arms and concealed weapons

    BioWare and Genetic Mods
    Cosmetic
    Bone and muscle improvement
    Endocrine enhancement
    Pheromones
    Body Transplant
    Grown Organs

    Vehicles, machines and Drones

    Surrogates and personal drones
    Motorcycles and hoverbikes
    Police and para-military APCs and light craft
    Hovercraft
    VTOLs and Electrofan craft
    Zeppelins
    Power Armor Suits
    Military Drones
    Mecha
    Personal Boats
    Personal submersibles
    Military Warships (guided missile and gauss battleships)
    Capital submarines
    Hypersonic Aerospace craft
    LAI Pilots, the Dummy Plug and Astromech option
    Eye-Borgs and small drones
    Animal robot drones
    Predator and Global Hawk, full size drones
    Aquatic mecha and power armor
    Marine drones
    Space Mecha, power armor and drones
    Dragoon gun drone system
    Space Warships
    Space Civilian ships (cruise liner, cargo hauler, mining)

    Bestiary

    Mundane
    Robot pets, iKids
    The Horse
    Wild Dogs and Ferals

    Genetic Augment
    Smart Dogs
    Rat Bombs
    Robot warhounds
    Smart Dolphins

    Neo-Humans
    Giants
    Coordinators
    Instrumentality Project
    Cro-Mags

    Storm Tainted
    Storm tainted animals
    Storm tainted humans

    Ghosts, souls, and astral shadows
    Dragons, Vampires and Immortals






  2. Re: Cosmic Era Source Book

    #2
    I believe that with that much content, it has exceeded the allowances of a "book" and qualifies for the label "tome".
  3. Re: Cosmic Era Source Book

    #3
    Though if anyone on this site is capable of single-handedly writing a tome, it would be Scras.  The outline itself could use a little formatting for clarity -- it's kind of hard to parse as is, since the varying sections are not clearly deliminated.  If you're looking for comments on the organization of the information, that would make it a lot easier for us.  The content headings themselves look sound, though.  Can't remember anything in particular you left out (except perhaps your one-page note on "writing for the cosmic era").
  4. Re: Cosmic Era Source Book

    #4
    Androids, Gynoids and Mechanoids

    First generation 'droids are the Autons
    http://strolen.com/viewing/Autons

    These primitive droids do much of the heavy lifting raising the world out of the Second Dark Age, and into the Second Renaissance. They are eventually phased out, as their low end design leaves much to be desired, and the population begins to recover from the population contraction.

    The Auton passes on it's 'genes' to the mass produced Police issue Wojeks. The law enforcement droids benefit from the faceless design of the Autons, but are stylized to be impersonal and intimidating.
    http://strolen.com/viewing/Wojek

    The Skeletron and other minimalist combat robots also trace lineage back to the Auton. While more advanced than the Auton, they are effectively no different. Minimal design, mass produced.
    http://strolen.com/viewing/Skeletrons

    The artificial blank nature of the auton is not desirable in units for more personal relations with humans. Humans are accustomed to nuances of facial expression, vocal inflection, and body language, and the machines that interact on this level have to not just be humanoid, but very lifelike. The almost lifelike, or wax-face, rubber skin droids fall into the uncanny valley and are poorly received. Thus, the normal business level L Type Gynoid (aka Flo) and the sex bot Hitome Unit both grew from the need for lifelike robots, albeit for different reasons.
    http://strolen.com/viewing/Hitome_Unit
    http://strolen.com/viewing/L_Type_Gynoid

    From this basic pattern, there are going to be varieties of androids, and gynoids manufactured in varying numbers for varying purposes.

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