Adventurers-Upon-Return · Legacy archive
AuR Character Summary Sheets:
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AuR Character Summary Sheets:
#1For Muro, who asked me to start this for all of us:
Adan Hellschwert
Paladin (Special): 4
Max HP: 36 (28 + 8)
AC: 1 (Field Plate + shield)
THAC0: 16
Weapon Proficiency:
Shortsword x 2
Longsword x 2
Great Staff x 1
Weapons:
Masterwork Shortsword: 1d6+3, +2 to hit (+1/+2 from Spec.) 3/2 attack rate.
Masterwork Longsword: 1d8+3, +2 to hit (+1/+2 from Spec.) 3/2
Great Bow, Improvised: 1d10, -3 to hit. 1/2 attack rate.
Usable as Greatstaff: 1d10 +1/+1
+1 dagger, +3 vs Spellcaster: 1d4 +1/3, -1/+1 to hit.
Saves:
Par/Poi/Deth: 13 (11)
Petri/Poly : 14 (12)
Rod/Stf/Wnd: 15 (13)
Breath: 16 (14)
Spell: 16 (14)
Other Skills
Heal
Herbalism
Fieldcraft
Diplomacy
Inspire
Large Scale Tactics
Performance - Triguan Hymns
Powers:
Detect Evil, at will.
Lay Hands, 1 x day, 8 HP
+2 vs all saves.
Locked powers:
Immunity to Disease, Protection from Evil, 10' Radius, Cure disease 1/week, Turn Undead, Spells, Holy Mount.
Special: Can be turned as a spectre by an evil cleric. (lvl 4-, autofail, lvl 5: 20, 6: 16, 7: 13, 8: 10, 9-13: 7, 14+: (Autoturn)
Hellschwert Family Heraldry:
[img width=400 height=400]http://i885.photobucket.com/albums/ac57/Orakio/Roleplaying/Hellschwert.gif
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Re: AuR Character Summary Sheets:
#2Name: Aerex Matare
Player: Dozus
Class: 2 Rogue / 2 Ranger
Abilities
Str - 8
Dex - 15 (+(-)1 ac)
Con - 11
Int - 15 (You be smart and can learn many languages)
Wis - 13*
Cha - 12
Weapons:
Rapier, masterwork: 1d6-1, +2 to hit
Dagger, masterwork: 1d4-1, +2 to hit
Shortbow, masterwork: 1d6, +3
HP: 23
AC: 1 (Bracers of Armor, MW buckler, Dex bonus)
Weapon Skills
Rapier
Short bow
Dagger
Two-Weapon Fighting (3/2 attacks/round with two weapons, -2 w/ 2nd weapon)
Weapon of choice: Bow (+1, +1 hit/damage)
Favored enemy: Brigand (+1/level damage)
Other Skills
Gather Information
Hide in shadows
Hear noise
Backstab
Read languages
Pickpocket
Intimidate
Search
Bluff
Tracking, (base chance 30% outdoors, 15% underground. Goes up 5% per level)
Find the Path
Affinity with Animals
Equipment
-Masterwork Rapier (in scabbard)
-Masterwork, Dagger (in boot sheath)
-Masterwork, Short bow
-Quiver, 20 arrows
-Leather armor
-Masterwork Buckler
-Length of rope (for binding criminals)
-Backpack
-Coinpurse
-Gold
-Brass lantern, full (2 spare flask oil)
-1 week rations
-Imperial Constabulary Codex
-Vial of phosphorus
-Bedroll
-Blanket, wool
-Tinder
-Hatchet
-Flint & steel
-Spyglass
-Hiking boots
-Holy water, 3 vials
-Symbol of Trigu, silvered -
Re: AuR Character Summary Sheets:
#3Thanks guys! This will help, and now I can stop asking you questions like, whats your charisma(?) every 5 minutes.
2 more please! Kyrian and Vorodon -
Re: AuR Character Summary Sheets:
#4Is it me, or is Aerex formatted for 3.5 Ed? -
Re: AuR Character Summary Sheets:
#5Kyrian Shael'Ari
Knight of the Dew-Marked Rose, level 5
Max HP: 32
AC: -6 (Full Plate =1; Dex -5, Ring of Protection -2)
THAC0: 15
STR: 16
DEX: 20
CON: 10
INT: 12
WIS: 7
CHA: 15
Weapon Proficiency:
Greatsword x 2
Longsword x 2
Lance x 1
(what are the benefits of more weapon ranks?)
Weapons:
The Carmine Rose: 3d6+3, +2 to hit (+1/+2 from Spec.) 3/2 attack rate.
Longsword: 1d8+1, +2 to hit (+1/+2 from Spec.) 3/2
Lance: basically a spear on foot (1d8+1) but I guess damage will triple when charging mounted.
Magic: Ring of Protection +2, Ring of Free Movement
Saves:
No idea whasoever.
Other Skills
Ride
Acrobatics
Courtly Etiquette
Streetwise
Courtesan
Musical Instrument: Lute
(how many skills do I get anyway?)
Powers:
Spells, usable on himself or a charge (only buffs, heals and the like, but slightly swifter spell progression than paladin) (new spell level is received at Spell Level / 3, -1, i.e. 2nd, 5th, 8th, 11th etc.)
Lvl 1: (2): Protection from Evil, Magic Weapon
Lvl 2: (1): Bull's Strength
Lay On Hands, 1 x day, 10 HP
+2 to influence Elves, +2 to influence like-minded non-elven individuals. -
Re: AuR Character Summary Sheets:
#6 -
Re: AuR Character Summary Sheets:
#7Yep, a few parts are 3.5ed-ish. i'll change Aerex' bonuses around back to 1st ed. Otherwise Matare looks fine! Kyrian is set with skills at six, until next level.
Thanks again fellas. -
Re: AuR Character Summary Sheets:
#8Mouse
Who Knows
AC ? +2 (Robe of Protection) (Kadarin is giving Mouse the Robe...)
Mouse should have 'leveled up' too right? :P
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Re: AuR Character Summary Sheets:
#9
I've an old soul, but alas, I mostly only know the mechanics for 3.5. Please reformat as needed.
Is it me, or is Aerex formatted for 3.5 Ed?
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Re: AuR Character Summary Sheets:
#10Aerex #'s re-calibrated (i need to give you some magic items, my friend. You need beefing up :P)
Val, hmm, Mouse is agile (17 dex, -3), so we'll say AC 6 with +2 robe (he looks funny in the robe, because its big on him). I guess Mouse has leveled up from a 2nd level non-combatant party crutch, to a 3rd level, still useless, youngster, but remains invaluable to Kadarin as a siphon of sorcery. Btw, any interest in acquring a familiar? :P
Oh, and we'll say he has 7 hp. -
Re: AuR Character Summary Sheets:
#11Perhaps Aerex's supper knife is a +5 Vorpal Cleaver of Slaying? :D -
Re: AuR Character Summary Sheets:
#12Perhaps Aerex's supper knife is a +5 Vorpal Cleaver of Slaying?
That would be pretty cool :)
Alas, more news...Aerex gains a point of wisdom i have decided. He has learned much in his travels. Much about life and love and change and---stuff. Also, your con and str seem low for qualifying into rangerhood. I just now realized that! Maybe val can look it up in the ol' phb. Fear not though! You remain a ranger. I'm just sayin'...
You need beefing up and a level up soon :P -
Re: AuR Character Summary Sheets:
#13one good thing though! Don't forget you can also hide in shadows, hear noise, read languages, move silently, and some other thievery stuff. Percentiles in book. We'll need val again. -
Re: AuR Character Summary Sheets:
#14
That would be pretty cool :)
Perhaps Aerex's supper knife is a +5 Vorpal Cleaver of Slaying?
Alas, more news...Aerex gains a point of wisdom i have decided. He has learned much in his travels. Much about life and love and change and---stuff. Also, your con and str seem low for qualifying into rangerhood. I just now realized that! Maybe val can look it up in the ol' phb. Fear not though! You remain a ranger. I'm just sayin'...
You need beefing up and a level up soon :P
Ranger is Str 13, Int 13, Wis 14, Con 14, and has 3d8 HP at level 2. He does +1 HP (Per level!!!) damage to all of: Bugbears, ettins, giants, gnolls, goblins, hobgobs, kobolds, ogres, ogre magi, orcs, and trolls. Wins surprise on 50% of encounters (1-3 on d6), and can only be surprised on a 1. -
Re: AuR Character Summary Sheets:
#15Yowza, I come up woefully short on strength. Beef would definitely be favorable. -
Re: AuR Character Summary Sheets:
#16Familar - no. The HP loss from it getting stuck in a mousetrap or something would kill him :)
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Re: AuR Character Summary Sheets:
#17Vorodon Volgottir
Half-Ogre Fighter 4
At a glance, anyone can see that Vorodon is not human. Nearly eight feet tall, his skin is a pale grey, shot with purplish varicosities and discolorations. His eyes are a striking golden hue, but few notice that, as his jagged teeth and protruding fangs invariably catch the eye first.
Str 18 (93)
Int 09
Wis 08
Dex 07
Con 17
Cha 06
HP: 38I don’t recall exactly what we rolled the other day. 1st level was 18 (due to the half-ogre’s extra die) + 9 (Con) + 1 + 2 + 8 =
Weapon Proficiencies: Dart x3, Greataxe x2
Non-Combat Proficiencies: Cooking, Detect Lies (x 2), Sense Motive, Swimming, Survival
Vorodon’s most treasured item is his antique battle harness, cumbersome even on his massive frame. Once worn by an Volgotoi ancestor of unusually small stature, this armor is wrought of numerous browned iron plates joined together with riveted links of soft iron, much like Persian mirror armor. Patterns of fighting earth serpents cover its browned iron plates, each decorated with battered ornaments of enamel in gold and green. The harness is complemented by browned-iron greaves and vambraces, apparently shaped by the same artisan.
A solid helm of similar construction obscures his face, a battered relic with ram’s horns curling down along each side and a gilt holder carrying poisonous green plumes at the brow.
Armor (AC 4) Ancestral Banded Armor, Ancestral Helm
At Vorodon’s hip, a quiver carries heavy darts: 2 1/2’ long shafts tipped with bright steel, which he hurls with deadly force. Scrawled glyphs of doom and justice cover the darts’ vanes of darkened leather.
Weapons dagger, quiver with 12 darts, lochaber axe +2, hand axe
Other Equipment backpack, belt pouch, 2 lbs. dried fava beans, flint and steel, 4 days’ dubious iron rations, iron cook pot, 10 iron spikes, flask of oil, 2 x 50' lengths of rope, large sack, several rags, 1 lb. salt, 1 lb. assorted spices, tin case of green plumes, tinderbox, waterskin, whetstone, bottle of cheap wine -
Re: AuR Character Summary Sheets:
#18Dujek "Slack-Jaw"
Human Magic User
Cha 08
Con 11
Dex 12
Int 16
Str 10
Wis 14
HP:15
Weapon Proficiencies
Cane
Non-Combat Proficiencies
Swim
Magecraft
Heal
Knowledge Undead x2
Knowledge Anatomy x2
Hide
Ancient Languages
AC
roughly equivalent to the broad side of a barn
Spells
Level 1
-Identify
-Magic Missile
-Cause Fear
-Blood Thorns
-Animate Animal
Level 2
-Rain of Blood
-Chilling Touch
-Bleeding Wound
-Aura of Death
-False Life
-Congealing Consumption
-Darkness
Level 3
-Haste