Bleak Wood: Nightfall · Legacy archive

GM DICE ROLLS

Started by Bleak Wood Storyteller Feb 28, 2010 32 posts Locked

  1. GM DICE ROLLS

    #1
    Rolling dice for the captain. His chance of success is 61%

    Rolled 1d100 : 92, total 92 against 61

    *****************************************


    Riv, you lost some time being distracted due to your fumble, so you will act a bit later than everyone else.

    Cormac, the being up on the crate is crawling to attack you, and it is fast.
    Roll 1d4 for initiative and add 4 (DEX) + 1(Pull the trigger) = 5 + 1d4 = ?

    Also, please note your mode of fire (single round, 3 round burst or automatic), or even if you go for a melee attack, in which case you got different Strike Rank (look at the rules)


    Helena must roll beneath her PWR x 3 to avoid being surprised (and lose all initiative)

    Rolled 1d100 : 89, total 89 against 45

    ****************************************************************************

    Okay, now I roll initiative rolls for Cormac's and Helena's enemies

    Huge Entity attacking Helena:
    Melee SR 3 + 3 (claws) + 1d4 (inititative) = 6 +
    Rolled 1d4 : 1, total 1

    Slithering Entity viciously clawing at Cormac:
    Melee SR 4 + 3 (blade tail) + 1d4 (initiative) = 7 +
    Rolled 1d4 : 4, total 4
  2. Re: GM DICE ROLLS

    #2
    Ceres Punch
    Rolled 1d100 : 67, total 67 against 40% claw attack
    Rolled 1d20 : 15, total 15 hit location
    Rolled 2d6 : 4, 1, total 5 damage

    Helena dodge
    Rolled 1d100 : 11, total 11 against 65%
  3. Re: GM DICE ROLLS

    #3
    Riv Scarlette's Initiative:
    http://strolen.com/guild/Themes/Winter30smfRC2/images/dice_warn.gif This dice roll has been tampered with!
    Rolled 1d4+4 : 4 + 4, total 8

    Cormac Jefferson's Initiative:
    http://strolen.com/guild/Themes/Winter30smfRC2/images/dice_warn.gif This dice roll has been tampered with!
    Rolled 1d4+5 : 2 + 5, total 7

    Alien Pin Head Mutant Initiative aka Pin Head Ceres
    http://strolen.com/guild/Themes/Winter30smfRC2/images/dice_warn.gif This dice roll has been tampered with!
    Rolled 1d4 : 4, total 4 + 6 = 10
  4. Re: GM DICE ROLLS

    #4
    Helena:
    Rolled 1d4 : 1, total 1 + 4
  5. Re: GM DICE ROLLS

    #5
    Helena fires a single round:
    Rolled 1d100 : 85, total 85 against 90 - 10 (head aim)
    Rolled 1d20 : 19, total 19 hit location
    Rolled 2d6 : 6, 1, total 7 + 4 damage
  6. Re: GM DICE ROLLS

    #6
    Riv's Assault Rifle Shots: (20, half always miss on full automatic, )
    Chest Hits:
    Rolled 2d6+4 : 3, 4 + 4, total 11
    Rolled 2d6+4 : 6, 3 + 4, total 13
    Rolled 2d6+4 : 2, 1 + 4, total 7
    Rolled 2d6+4 : 2, 3 + 4, total 9
    Rolled 2d6+4 : 3, 5 + 4, total 12

    Upper body hits:
    Rolled 2d6+4 : 2, 3 + 4, total 9
    Rolled 1d20^10 : 16, total 16 hit location

    Rolled 2d6+4 : 4, 1 + 4, total 9
    Rolled 1d20^10 : 6 15, total 15 hit location

    Rolled 2d6+4 : 1, 3 + 4, total 8
    Rolled 1d20^10 : 7 2 17, total 17 hit location

    Rolled 2d6+4 : 1, 2 + 4, total 7
    Rolled 1d20^10 : 9 10 16, total 16 hit location

    Rolled 2d6+4 : 3, 6 + 4, total 13
    Rolled 1d20^10 : 20, total 20 hit location
  7. Re: GM DICE ROLLS

    #7
    Helena balance check 1d20 vs DEX
    Rolled 1d20 : 14, total 14
  8. Re: GM DICE ROLLS

    #8
    30% chance the hovercraft's jerking motion breaks the chain Ceres used to fasten it with
    Rolled 1d100 : 63, total 63
  9. Re: GM DICE ROLLS

    #9
    40% chance Kiph hits the Gambit pin-head on the roof with the nose of the craft.
    Rolled 1d100 : 47, total 47
  10. Re: GM DICE ROLLS

    #10
    Helena shoots at the heavy chain.
    Base skill 45 - 50 = -5
    Which means she needs 01-05 to hit. 96-100 is a fumble.

    Rolled 1d100 : 58, total 58 against 05
    Rolled 2d6+4 : 3, 2 + 4, total 9 damage if she hits something
  11. Re: GM DICE ROLLS

    #11
    Cormac burst hits:
    #3: Rolled 1d3 : 1, total 1 bullets hit the chain
    #4: Rolled 1d3 : 1, total 1 bullets hit the chain
  12. Re: GM DICE ROLLS

    #12
    Rolled 2d6+4 : 6, 3 + 4, total 13 first bullet damage
    Rolled 2d6+4 : 6, 2 + 4, total 12 second bullet damage
  13. Re: GM DICE ROLLS

    #13
    Chain Quality: 10
    13 damage vs. 10 quality = 7 quality
    12 damage vs. 7 quality = 1 quality.

    The chain is about to break! (Just 1 quality left)
  14. Re: GM DICE ROLLS

    #14
    Riv burst hits:
    Rolled 1d3 : 3, total 3 rounds hit the chain
  15. Re: GM DICE ROLLS

    #15
    DAMN! Riv is one crack shot!

    Rolled 2d6+4 : 4, 5 + 4, total 13 bullet damage
    Rolled 2d6+4 : 1, 4 + 4, total 9 bullet damage
    Rolled 2d6+4 : 5, 5 + 4, total 14 bullet damage
  16. Re: GM DICE ROLLS

    #16
    Helena persuade Gambit interrogation officer skill check:
    Rolled 1d100 : 61, total 61 against base 75 + 20 (Brought home critical mission data and salvage) - 35 (Sketchy why she survived where the battle hardened Colonel Anderson seemingly did not) = against 60

    Party "hide in Bleak Wood salvage cargo" hide roll:
    Rolled 1d100 : 89, total 89 against 80 (lax security in upper part of Rouge Tower... They do not expect anyone to enter the city that way)

    Party" hide in abandoned apartment" luck roll:
    Rolled 1d100 : 42, total 42 against 60 (+ 25 if Helena made her interrogation persuasion check)
  17. Re: GM DICE ROLLS

    #17
    Okay, I interpret the result as follows:
    While Helena was brought in for questioning, a customs officer found Riv, Cormac and Kiph by chance. Kiph slit his throat and the party fled the warehouse, waiting for Helena at the predetermined meeting point.

    Helena never showed up. The corpse of the customs officer was discovered and Helena, being a non-citizen, was held back for further questioning. The party fled to a partially collapsed building that they discovered close to the airport. There they occupied an abandoned apartment with several rooms, and for the last six months they have eked out a living in the ramshackle building.

    When we start all the PCs will be thinner, ragged, and probably sport facial hair and long, hippy like haircuts.

    Helena was lost six months ago. They do not know what happened to her.
  18. Re: GM DICE ROLLS

    #18
    AG, Cormac would have never sat still had he been separated from Helena. A week after she didn't show up, Cormac went after her in the middle of the night. He hasn't been seen since either.
  19. Re: GM DICE ROLLS

    #19
    I know. Perfect logic. I will incorporate that sad story into my retelling of the past six months, but it is not roleplaying material. Nothing I want to spin a plot around. :)

    Side plot / character weave and background: Excellent!

    As main plot? No.

    I will roll some dice based on PC skills. You might know more as a result. It is coming.
  20. Re: GM DICE ROLLS

    #20
    I honestly don't think sitting put for 6 months really fits with what any of our characters would do. Riv would probably end up killing everyone or himself in a fit of bordom - he does have some gernades :P

    Perhaps the damn aircraft fell out of the sky in the boonies and it took that long to get to the city.
  21. Re: GM DICE ROLLS

    #21
    Yes, you are both making excellent points.

    I will re-interpret the dice!
  22. Re: GM DICE ROLLS

    #22
    Random Guard #1: Rolled 1d100 : 51, total 51 against spot hidden skill of 35
    Random Guard #2: Rolled 1d100 : 92, total 92 against spot hidden skill of 27
  23. Re: GM DICE ROLLS

    #23
    None of the guards spotted the gun Kiph had hidden on his person.
  24. Re: GM DICE ROLLS

    #24
    Rolled 1d100 : 51, total 51 against 60 skill (attack on Curie)
  25. Re: GM DICE ROLLS

    #25
    Rolled 1d10 : 8, total 8 damage against Curie's 24 Psyche Points
    Rolled 2d6 : 3, 4, total 7 points of damage absorbed by Curie's Psychic Firewall Barriers

    Rolled 1d10 : 7, total 7 damage against Gohrkhal's 14 Psyche Points

    Rolled 1d100 : 42, total 42 against 60 Computer skill "Erect defenses"

    (The following only applies if successful)
    Rolled 2d6 : 6, 1, total 7 points of damage absorbed by Firewall Barriers
  26. Re: GM DICE ROLLS

    #26
    Rolled 1d100 : 33, total 33 against Riv's Spot Hidden skill of 25
    Rolled 1d100 : 4, total 4 against Kiph's Spot Hidden skill of 68
    Rolled 1d100 : 66, total 66 against Wesknife's Spot Hidden skill of 25

    Curie is in hiding and cannot see the old man disappearing.

    If anyone makes the roll I will describe what they see in the game thread.
  27. Re: GM DICE ROLLS

    #27
    Rolled 1d100 : 14, total 14 against Curie's 25 spot hidden
    Rolled 1d100 : 84, total 84 against Wesknife's 25 spot hidden
    Rolled 1d100 : 15, total 15 against Riv's 25 spot hidden
  28. Re: GM DICE ROLLS

    #28
    s
  29. Re: GM DICE ROLLS

    #29
    Sanctum Fleshbot Visual+Audible Scan Skill check: base 90 - Curie staying out of sight (75) = 15
    http://strolen.com/guild/Themes/Winter30smfRC2/images/dice_warn.gif This dice roll has been tampered with!
    Rolled 1d100 : 83, total 83 against 15

    (If Curie is seen)
    Sanctum Fleshbot sees other targets: 25% chance
    http://strolen.com/guild/Themes/Winter30smfRC2/images/dice_warn.gif This dice roll has been tampered with!
    Rolled 1d100 : 64, total 64
  30. Re: GM DICE ROLLS

    #30
    Damn, I just removed the Mason dice roll until d_d posts. Ignore the tampered with part.
  31. Re: GM DICE ROLLS

    #31
    Steel psycho check (50% chance he will not act like a psycho) - gap between persuade check and die roll (14) = roll 36 or lower and he is not acting psycho
    Rolled 1d100 : 84, total 84
  32. Re: GM DICE ROLLS

    #32
    Well crap, time for bullet dancing it seems.

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