Sagely Advice · Legacy archive

Big List of...

Started by MoonHunter Mar 13, 2005 38 posts Locked

  1. Big List of...

    #1
    This is a project in process, I really want your help

    A primary lists of skills and such taken from a variety of games from a few years ago. Ultimately, that a bigger list doesn't make a better one and I myself hate large skill and equipment lists, yet completeness is useful.

    You can add things if you want.

    accounting/actuary
    acrobatics
    acting
    actuary, insurance/claims
    acupuncture
    administration
    advertising
    aerodynamics
    agriculture/agronomy
    alchemy
    analysis
    anatomy
    ancient history
    animalcraft
    animal anatomy
    animal behavior
    animal disease
    animal evaluation
    animal genetics
    animal handling
    animal health
    animal husbandry
    animal lore
    animal management
    animal nutrition
    animal selection
    animal training
    anisthesiology
    anomolistics
    anthropological linguistics
    anthropology
    antiques
    appraisal
    arbitration
    archaeology
    archery
    architecture
    archivist
    area knowledge (area)
    armorer
    art, commercial
    art, drafting
    art, painting
    art, scultpure
    art, history
    art critic
    artifact lore
    astrogation
    astrogeology
    astrology
    astronautics
    astronomy
    astrophysics
    auto mechanic
    autopsy
    awareness
    backstab
    banking, general
    bard
    bargain
    barter
    battle-ready
    bicycling
    biochemistry
    bioclimatology
    bioelectricity
    bioengineering
    biofeedback
    biology (bacteriology, entomology)
    biomechanics
    biogeography
    biomedicine
    bionics
    biophysics
    biopsy
    biotechnology
    bioassay
    bioastronautics
    bioautography
    hepatology
    bioequivelance
    biocatalyst
    biocenosis
    biochemistry
    bioethics
    bioenvironment
    bioengineering
    biofeedback
    biointrumentation
    biology
    biomaterial reconstruction (prosthetics)
    biomedicine
    biomonitoring
    bionics
    bionomics
    biophysics
    biopsy
    bioscience
    biosensors
    biospeleology
    biostereometrics
    biosynthesis
    biotelemetry
    biotranspformation
    biomorphology
    biomolecular fusion (gene sequencing)
    biomolecular fission (gene splicing)
    blacksmith
    blindfighting
    boating
    bootlicking
    boozing
    botany
    bowyer
    boxing
    brainwashing
    brawling
    breath control
    brewing
    bribery
    bugging
    bureaucratics
    business
    calligraphy
    camouflage
    camping
    candlemaking
    caravan (drive)
    carousing
    carpentry
    cartography
    chariot (drive)
    charm
    chemical hydrology
    chemistry
    chiropractic
    chromatography
    chronography
    climatology
    climbing
    coach (drive)
    coach (sports)
    cobbler
    coding
    commodities
    communication systems technology
    comparative religion
    computer operation
    computer programming
    computer technology
    computer science, general
    computer theory
    con
    conceal
    connoiseur
    conservation
    construction
    contortionist
    conversation
    cooking
    cooper
    corrections
    cosmetology
    cosmology
    counter-espionage
    counterfeit/identify
    courtesan
    craft/create
    credit rating
    criminology
    cryptography
    cryptozoology
    cusine
    cultures
    current events
    customs inspection
    cybernetics
    cytology
    damage control
    dancing
    deduction
    demolition
    dendrochronology
    dentistry
    dermatology
    detect lies (psych)
    diagnose
    dietician
    diplomacy
    disguise
    diving
    dodge
    drama, theater arts
    drawing
    drive (Automobiles, MotorCycles, Heavy Equipment, Military Vehicles)
    drugs
    dry cleaning
    endocrinology
    ecology
    economics
    education
    electronic countermeasures
    electronics operation
    electronics technology
    embalming
    embryology
    energy systems
    engineering, general
    engineering, aerospace
    engineering, automotive
    engineering, civil
    engineering, electrical
    engineering, naval
    engineering, environmental
    engineering, mining
    engineering, nuclear
    entomology
    environmental geology
    epidemiology
    escape
    espionage
    etiquette
    ethology
    ethnology
    evaluate
    explosives
    extreme sports
    fabrication, metal
    fabrication, wood
    fabrication, plastic
    falconry
    familiarity (subject)
    farming
    fast-draw
    fast-talk
    fencing
    filching
    filmmaking
    fine arts
    firearms
    firebuilding
    first aid
    fishing
    fitness
    fletcher
    fluid mechanics
    forgery
    foraging
    forensics
    forestry
    forward observer
    freefall
    gadgetry
    gambling
    gaming (type)
    gastroenterology
    gemcutting
    general physical science
    general earth-space science
    general practice/family medicine
    genetics
    genetic engineering (cloning)
    geochemistry
    geochronology
    geography
    geology
    geomorphology
    geophysics
    gesture
    gastrointerology
    geriatrics
    glassblower
    golf course management
    gourmet
    graphology/forgery
    gunner
    gunsmith
    gymnastics
    H.A.M.
    handwriting analysis
    hang-gliding
    hawking
    health sciences
    heavy weapons
    hematology
    hepatology
    high society
    homeopathy
    heraldry
    herbalism
    herding
    herpatology
    hiding
    history
    holdout
    hologram
    hunting
    hygiene
    hydrology
    hydrometeorology
    hydroponics
    hypnotism
    ichthyology
    identify
    illustarator
    immunology
    improvisation
    impersonation
    industrial trade
    instruction
    intelligence analysis
    internet
    interrogation
    investigation
    intimidation
    investigation
    jack of all trades
    jeweler
    journalism
    jousting
    juggling/sideshow
    jumping
    language
    laser technology
    lasso
    laundry
    law
    leadership
    leatherworking
    legends/lore
    legerdemain
    liason
    library science
    library use
    linguistics
    lip reading
    listen
    literacy language
    literature
    lockpicking
    locksmith
    lovecraft
    lying
    machinist
    macrobiology
    mammology
    manual labor
    marine geology
    marine geophysics
    marketing
    martial arts
    massage
    masonry
    mathematics
    mechanics
    melee weapon
    medicine
    merchant
    metalcraft
    metallurgy
    metaphysics
    meteorology
    microbilogy
    microwave technology
    mid-wife
    milling
    military operations
    military science
    mimicry
    mindblock
    minerology
    mining
    modeling
    molecular biology
    motivation
    mountaineering
    move silently
    musical instrument
    music appreciation
    mysticism
    natural history
    naturalist
    navigation
    negotiation
    neurology
    neuro-physiology
    nuclear physics
    nephrology
    orthopedics
    oncology
    observation
    obstetrics/gynecology
    oceanography
    occult lore
    optics
    optometry
    osteopathy
    oratory
    ornithology
    orthodontics
    packing
    paleaentology
    palynlogy
    paleoclimatology
    pantomime
    parachute
    paramedic
    parapsychology
    parasailing
    parasitology
    pathology
    pediatrics
    pedology
    performance
    persuasion
    petrology
    pharmacy
    photography
    philosophy
    physical education
    physical science, general
    physics
    physiology
    pick pocket
    pilot (Aircraft, Boats)
    plumbing
    podiatry
    poetry
    poisons
    police procedure
    politics
    pottery
    practical jokes
    prestidigitation
    propaganda
    prospecting
    prosthetics
    proctology
    protozoology
    psionics*
    psychoanalysis
    psychology
    public speaking
    public service
    quick-draw
    radiation technology
    radio
    radiology
    random theories
    range management
    read/write
    recreational activities
    religion
    research
    rhetoric
    ride (Animals)
    robotics
    rope use
    running
    rheumatology
    sabotage
    safecracking
    savoir-faire
    seafaring
    security system
    sewing
    scrounging
    S.C.U.B.A.
    sculpting
    seismology
    security systems/procedures
    sedimentology
    seduction
    seismology
    semaphore
    sex appeal
    shadowing
    shipbuilding
    shiphandling
    sign language
    singing
    skate (Board, Inline, Ice)
    ski (Water, Snow)
    sled
    sleight of hand/prestidigitation
    small equipment systems
    smuggling
    sneak
    streetwise
    social sciences
    sociology
    spacecraft operation
    spacecraft technology
    speak language
    spells*
    spelunking
    sports
    spot hidden
    spurious logic/babble
    stand-up comedy
    statistics
    stealth
    steward
    stormchasing
    storytelling
    strategy
    streetwise
    surf (Wave, Wind)
    surgery: general, specific - brain, neuro, cardiac, micro, cosmetic, procto, gyno, osteo
    Survival, arctic
    survival, desert
    survival, forest
    survival, grasslands
    survival, rain forest
    survival, aquatic
    surveillance
    surveillance technology
    survival
    swimming
    tactics
    tanning (furrier)
    taxidermy
    taxonomy
    taylor/seamstress
    team driving
    tectonics
    telegraphy
    telekinesis
    television, repair
    television, production
    teratology
    theology
    thermodynamics
    throw
    thrown weapon
    tightrope walking
    timbercraft
    topography
    torture
    toxicology
    tracking
    trading
    trivia
    trade, industrial
    traps, animal
    traps, combat
    trapcraft
    trivia
    tumbling
    underwater demolition
    urban legends
    urology
    ufology
    ventriloquism
    veterinary
    video equipment
    voice mimicry
    vulcanology
    weaponsmith
    weapon lore
    weaving
    wheelwright
    wildlife
    woodworking
    wrestling
    writing, professional
    writing, technical
    writing, creative
    xenobiology
    xenobotany
    x-ray operation
    x-ray repair
    zero-G maneuvers
    zoology

    ATTRIBUTES
    accuracy
    agility
    air
    analytical
    appearance
    attractiveness
    aura
    balance
    beauty
    body
    brains
    brawn
    charisma
    charm
    chastity
    chutzpah
    class
    cognition
    comeliness
    common sense
    conditioning
    confidence
    constitution
    cool
    coordination
    creativity
    deftness
    determination
    dexterity
    discipline
    education
    earth
    ego
    empathy
    endurance
    essence
    faith
    fate
    fatigue
    fellowship
    fire
    fitness
    focus
    health
    honor
    immunity
    influence
    integrity
    intellect
    intelligence
    intimidation
    intuition
    joss
    knowledge
    leadership
    life force
    logic
    looks
    luck
    magic
    manna
    mein
    memory
    mental prowess
    mind
    moves
    morality
    nimbleness
    perception
    personality
    physique
    piousness
    power
    precision
    presence
    prowess
    psi
    psyche
    quickness
    reasoning
    resilient
    sanity
    size
    smarts
    social standing
    soul
    speed
    spirit
    stamina
    strength
    stun
    toughness
    vigor
    void
    vitality
    water
    wealth
    willpower
    wisdom
    wit



    Aw heck, here are some others:


    ADVANTAGES
    Absolute Direction
    Absolute Timing
    Accuracy
    Acute Sense: Hearing
    Acute Sense: Smell
    Acute Sense: Taste
    Acute Sense: Touch
    Acute Sense: Vision
    Alertness
    Allies
    Ambidexterity
    Animal Empathy
    Animal Speak
    Appearance
    Armor Skin
    Artistic Talent, Natural
    Aura of Protection
    Aura Sight
    Balance
    Berserk
    Blessed
    Body Conditioning
    Breathe Water
    Chameleon
    Charisma/Charm
    Clerical Investment
    Cling
    Combat Reflexes
    Common Sense
    Contacts
    Cramming
    Danger Sense
    Destiny
    Detect Evil
    Detect Magic
    Detect Psi
    Directional Hearing
    Double Jointed
    Eidetic Memory
    Eloquence
    Empathy
    Endurance
    Enhanced Senses
    Entangle
    Equipment
    Extra Attack
    Extra Limb
    Fast Learner
    Favor
    Find Weakness
    Follower
    Frequential Hearing
    Fringe Benefits (Marry, Diplomatic Immunity, etc)
    Gliding
    Healing
    Immunity: Disease, Poison, etc.
    Infravision
    Intuition
    Inventive
    Jumping
    Knighted
    Language Ability, Natural
    Legal Enforcement Powers
    Lightning Calculator
    Lightsleep
    Longevity
    Luck
    Magical Abilities
    Mathematical Ability, Natural
    Mechanical Inclination
    Mentor
    Microscopic Vision
    Military Rank
    Mindlink
    Multi-Cultural
    Natural Armor
    Natural Weapon
    Night Vision
    Occular Independence
    Odor Masking
    Oxygenesis
    Patron
    Peripheral Vision
    Precognition
    Psi Abilities
    Rapid Healing
    Regeneration
    Reknown/Reputation
    Resistance: Magic, Disease, etc.
    Royal Blood
    Shapechange
    Sight Link
    Simulate Death
    Sixth Sense
    Social Standing
    Sonar
    Spatial Awareness
    Special Weapon/Item
    Speed Reading
    Spellcasting
    Status
    Telescopic Hearing
    Telescopic Vision
    Tongues
    Toughness/Resiliency
    Tunnelling
    Turn Undead
    Unusual Background
    Visions
    Voice, Natural
    Wealth
    Weather Sense
    Willpower/High Pain Threshold
    X-Ray Vision

    DISADVANTAGES
    Absent Minded
    Accidental Change
    Addiction
    Age
    Albinism
    Alcoholism
    Allergy
    Appearance
    Austistic
    Bad Sight
    Bad Temper
    Berserk
    Bisexuality
    Blindness
    Bloodlust
    Code of Honor
    Colorblind
    Combat Paralysis
    Compulsive Behavior
    Cowardice
    Cross Dressing
    Deafness
    Decreased Peripheral Vision
    Delusions
    Dependents
    Depression
    Diseased
    Distinctive Features
    Duties
    Dwarfism
    Dyslexia
    Elevated Blood Pressure
    Enemies
    Enslaved
    Epilepsy
    Eternal Child
    Eunuch
    Fanatacism
    Fat
    Feminine Male
    Fetish/Deviant: Bestiality, Necrophile, Voyeur, Asexual
    Gigantism
    Gluttony
    Greed
    Gullibility
    Hard of Hearing
    Hemophilia
    Homosexuality
    Honesty
    Hunted/Watched
    Illiteracy
    Illness
    Impotent/Infertile
    Impulsiveness
    Intolerance
    Jaundice
    Jealousy
    Kamikaze
    Kleoptomania
    Lame: One Leg, Legless
    Lazy
    Lecherous
    Low Pain Threshold
    Masculine Female
    Masochism
    Megalomania
    Miserliness
    Mute
    Naive
    Narcolepsy
    No Sense of Smell/Taste
    Normal Human Max
    Nymphomaniacal
    Odious Personal Habit
    One Arm
    One Eye
    One Hand
    Overconfidence
    Overweight
    Pacifism
    Paralyze
    Paranoid
    Phobic
    Physical Limitation
    Poison
    Poverty Stricken
    Primitive
    Psychological Limitation
    Public Identity
    Pyromaniacal
    Quirk
    Reputation
    Rivalry
    Sadism
    Secret Identity
    Sense of Duty
    Shyness
    Skinny
    Social Stigma
    Spatial Awareness
    Split Personality
    Status
    Stubborness
    Stuttering
    Susceptibility
    Truthfulness
    Tuberculosis
    Unlucky
    Vow
    Vulnerability
    Weak Will
    Youth

    SPELLS/POWERS
    Arc Fire
    Absolute Depth
    Absolute Healing
    Absolute Location
    Absolute Peripheral Vision
    Absorb Intellect
    Absorb Soul
    Accuracy
    Adhere
    Advanced Illusions
    Affect Normal Fires
    Age
    Agility
    Air Armor
    Airy Water
    Alarm
    Alertness
    Alter Power
    Alter Probability
    Alter SElf
    Analyze Magic
    Analyze Poison
    Anchor
    Animal Empathy
    Animal Growth
    Animate Dead
    Animate Object
    Animate Weapon
    Anti-Magic
    Antipathy
    Apothecary
    Apport Arcane
    Area Enchant
    Armor
    Astral Chains
    Astral Travelling
    Atone
    Attraction
    Audible Glamour
    Augury
    Aura
    Aura of Protection
    Automatism (ouija, automatic writing)
    Autoteleport
    Aversion
    Avoidance
    Awaken
    Awaken
    Awe
    Banishment
    Barkskin
    Battleskill
    Beacon
    Beast Soother
    Become Tree
    Berserk
    Bestow Curse
    Beyond Death
    Bind
    Bind/Control Creature
    Bird Control
    Black Tentacles
    Bless
    Blinding
    Blink
    Blur
    Bravery
    Breathe Water
    Brittle
    Bubbles of Survival
    Burning Hands
    Call Entity
    Call Lightning
    Call Woodland Beings
    Cantrips
    Cat Eyes
    Cause Insanity
    Cause Wounds
    Cell Rot
    Chain Lightning
    Change Self
    Change Staff
    Channeling (meditative, mediumistic)
    Chaos
    Chariot
    Charm Creature
    Charm Person
    Charm Person
    Charm Plants
    Chill Touch
    Clairvoyance
    Clenched Fist
    Cloak of Bravery
    Clone
    Cloudkill
    Clouds
    Cold
    Color Spray
    Coma
    Combine
    Commune
    Communicate
    Comprehend/Speak Languages
    Computer Empathy
    Conceal Thoughts
    Cone of Cold
    Confusion
    Conjure Animals
    Conjure Elemental
    Contact Plane
    Contagion
    Contingency
    Continual Light
    Control Body
    Control Elemental
    Control Temperature
    Control Undead
    Control Undead
    Control Weather
    Convergance
    Convincing Lie
    Courage
    Create Earth
    Create Elemental
    Create Fire
    Create Food/Water
    Create Water
    Creeping Doom
    Crushing Hand
    Cryokinesis
    Cure
    Cure Insanity
    Cure Paralysis
    Curse
    Dancing Lights
    Darkness
    Daydream
    Daze
    Deafen
    Death Fog
    Death Shield
    Death Spell
    Deathstrike
    Decrease Accuracy
    Decrease Armor
    Decrease Attacks
    Decrease Damage
    Decrease Mass
    Deep Pockets
    Deflect
    Delay Blast Fireball
    Delude
    Demand
    Demon Bane
    Demon Strike
    Destroy Water
    Detect Charm
    Detect Curse
    Detect Disease
    Detect Evil/Good
    Detect Intentions
    Detect Invisible
    Detect Lies
    Detect Magic
    Detect Object
    Detect Person
    Detect Poison
    Detect Portals/Stairs
    Detect Scrying
    Detect Secret Doors
    Detect Traps
    Determine Spell
    Dig
    Disarm Trap
    Disbelieve
    Disintigrate
    Disjoin
    Disjunction
    Dismiss Creature
    Dismissal
    Dispel
    Dispossess
    Disrupt Illusion
    Dominate
    Dragon Breath
    Dream
    Dream Link
    Druidsm/Wicca
    Dry
    Duplicate Power
    Dust Devil
    Earth to Air
    Earth to Stone
    Earth Vision
    Earthquake
    Ectoplasmic Bolt
    Effigy Link
    Ejection
    Electrokinesis
    Emotion
    Empathic Projection
    Empathy
    Enchant
    Encumber
    Energy Armor
    Energy Ball
    Energy Blast
    Energy Bolt
    Energy Shield
    Energy Spray
    Energy Storm
    Energy Stream
    Energy Strike
    Energy Weapon
    Enervation
    Enhance Attribute (+1 STR)
    Enlarge
    Ensnare
    Enthrall
    Erase
    Exaction
    Exorcism
    Exoteleport
    Explosive Runes
    Extension I
    Extinguish Fire
    Eyebite
    Fabricate
    Faerie Fire
    Faithful Hound
    False Senses
    False Vision
    Fate Link
    Fear
    Feather Fall
    Feeblemind
    Feel Light
    Feel Sound
    Feign Death
    Find Familiar
    Finger of Death
    Fire Charm
    Fire Shield
    Fire Trap
    Fire Web
    Fireball
    Fireseeds
    Firestorm
    Firewall
    Flame Arrow
    Flame Beam
    Flame Blade
    Flame Throw
    Flamewalk
    Flaming Sphere
    Flesh Anew
    Flesh Fuse
    Flesh Restore
    Floating Disk
    Fly
    Fog
    Foolishness
    Fool's Gold
    Forbiddance
    Force Cage
    Forceful Hand
    Foresight
    Forget
    Fortify
    Free Action
    Free Creature
    Freeze Foes
    Freezing Sphere
    Friends
    Fumble
    Fury
    Gale
    Gate
    Gatewalk
    Gaze Reflection
    Geas
    Glassee
    Glitter Dust
    Globe of Invulnerability
    Glue
    Grasping Hand
    Grease
    Greater Revelation
    Greater Summoning
    Guard
    Guilt Strike
    Gust of Wind
    Hallucinatory Terrain
    Harden
    Harmonize
    Haste
    Healing
    Hear Light
    Hear Noise
    Heat
    Hellfire
    Heroes Feast
    Hide Object
    Hold Monster
    Hold Person
    Hold Undead
    Holy Strike
    Holy Water
    Howling Winds
    Hurricane
    Hypersensitivity
    Hypnosis
    Hypnotic Image
    Ice Sphere
    Ice Storm
    Icewall
    Identify
    Identify Spell
    Ignite Fire
    Illusory Script
    Illusory Wall
    Immolate
    Implode
    Imprison
    Improved Sight
    Incarnation
    Incarnation Awareness
    Incendiary Cloud
    Increase Accuracy
    Increase Armor
    Increase Attacks
    Increase Damage
    Infravision
    Instant Ogre
    Instant Wolf
    Interposing Hand
    Interrogate
    Interrupt
    Invisibility
    Invisible Stalker
    Irresistable Dance
    Irritation
    Jump
    Knock
    Know Alignment
    Legend Lore
    Lend Health
    Lend Strength
    Lesser Revelation
    Lesser Summoning
    Levitation
    Light
    Light
    Lighten
    Lightning
    Limited Wish
    Locate
    Locate Traps
    Lower Water
    Lubricate
    Mage Flame
    Mage Gauntlets
    Magestar
    Magic Compass
    Magic Jar
    Magic Mirror
    Magic Missile
    Magic Mouth
    Magical Aura
    Magical Stone
    Magical Vestment
    Magnokinesis
    Maintain
    Major Creation
    Major Healing
    Mammal Control
    Manifest
    Manna Ball
    Mansion
    Mass
    Mass Charm
    Mass Invisibility
    Mass Suggestion
    Maze
    Meditation
    Meld Into Stone
    Melt
    Mending
    Message
    Metal to Wood
    Meteor Swarm
    Mind Blade
    Mind Blank
    Mind Bolt
    Mind Fist
    Mind Jab
    Mind Reading
    Mind Screen
    Mind Shield
    Mind Storm
    Mind Warp
    Mindblast
    Mindchange
    Mindease
    Mindprobe
    Mindwipe
    Minor Creation
    Minor Healing
    Minor Invulnerability
    Minute Meteors
    Mirage Arcania
    Mirror Image
    Mislead
    Mithril Might
    Moisten
    Molecular Alteration
    Monster Summoning II
    Moonbeam
    Mount
    Move Earth
    Mystic Chain
    Mystic Circle
    Mystic Link
    Mystic Plate
    Mystic Shield
    Necromancy
    Non-Detection
    Obscurement
    Ogre
    Ogre Strength
    Oracle (tarot, dice, pendulum, tea leaves, palms, runes)
    Parmanency
    Part Water
    Pass Without Trace
    Passtree
    Passwall
    Path Find
    Permanent Illusion
    Persuasion
    Pervert
    Phantasmal Force
    Phantasmal Killer
    Phantasms
    Phantom Steed
    Phase Blur
    Phase Door
    Phobia Amplification
    Plant Control
    Plant Growth
    Poison
    Poison Sense
    Poison Strike
    Polymorph Object
    Polymorph Other
    Polymorph Self
    Possess
    Post Hypnotic Suggestion
    Power
    Power Bolt
    Power Word Blind
    Power Word Stun
    Powerstone
    Prayer
    Precognition
    Predict Outcome
    Predict Weather
    Prime Summoning
    Prismatic Sphere
    Prismatic Spray
    Prismatic Wall
    Produce Flame
    Program Illusion
    Project Image
    Protection from Acid
    Protection from Cold
    Protection from Electricity
    Protection from Evil/Good
    Protection from Heat
    Protection from Lycanthropes
    Protection from Normal Missiles
    Protection from Undead
    Psi Sense
    Psi Static
    Psychic Impersonation
    Psychic Messenger
    Psychic Shout (Flash)
    Psychic Surgery
    Psychic Tap
    Psychokinetic Shield
    Psychometry/Retrocognition
    Puissance (+1 THR)
    Purify Air
    Purify Food
    Purify Water
    Pyrokinesis
    Pyrotechnics
    Quest
    Radial Navigation
    Rain
    Rainbow Pattern
    Rapid Healing
    Ray of Enfeeblement
    Read Languages
    Read Magic
    Recover Strength
    Reflecting Pool
    Regenerate
    Reincarnation
    Rejoin
    Relax
    Remote Viewing
    Remove Curse
    Remove Enchantment
    Remove Fear
    Rend
    Repair Artifact
    Repair Corpse
    Repel Undead
    Reptile Control
    Repugnance
    Repulsion
    Resilient Sphere
    Resist Cold/Heat
    Resist Fire
    Restoration
    Restore Limb
    Resurrect
    Reverse Gravity
    Ritual of Desecration
    Rock Mutation
    Rock to Mud
    Rope Trick
    Sanctuary
    Scare
    Screen
    Scroll
    Scry
    scrying
    Second Sight
    Secret Chest
    Secret Page
    Secure Shelter
    Seek Earth
    Seek Water
    Seeker
    Seeming
    Sending
    Sense Creature
    Sense Emotion
    Sense Foes
    Sense Life
    Sensory Block
    Sensory Link
    Sequester
    Shades
    Shadow Door
    Shadow Monsters
    Shadow Travel
    Shamanism
    Shant
    Shape Air
    Shape Fire
    Shape Water
    Shatter
    Shock Sphere
    Shocking Grasp
    Shout
    Shrink
    Sigil
    Silence
    Simulacrum
    Sink
    Size
    Skill Switch
    Sleep
    Slow
    Snow
    Soften
    Solid Fog
    Sonic Beam
    Soothe
    Sorcerer Shield
    Sorcerer Sight
    Speak With Creature
    Speak With Dead
    Speak With Object
    Spectral Force
    Spectral Hand
    Spectral Touch
    Speed
    Spell Absorption
    Spell Aid
    Spell Bind
    Spell Immunity
    Spell Negation
    Spell Spirit
    Spell Turning
    Spider Climb
    Spirit Blast
    Spirit Drain
    Spirit Hammer
    Spirit Sense
    Spirit Travel
    Split Personality
    Spook
    Staff
    Stamina
    Starflare
    Starshine
    Statue
    Steal Skill
    Steelight
    Sticks to Snakes
    Stinking Cloud
    Stone Missile
    Stone Shape
    Stone to Flesh
    Stone Touch
    Stonelight
    Stoneskin
    Strength
    Strike
    Stun
    Succor
    Suffocate
    Suggestion
    Summon Creature
    Summon Elemental
    Summon Shadow
    Summon Swarm
    Summon Undead
    Sunray
    Suspension
    Sustenance
    Switch Personalities
    Symbol
    Target Dummy
    Taunt
    Telepathic Hypnotic Suggestion
    Telepathy
    Teleport
    Telikenesis
    Temporal Stasis
    Thorn Wall
    Tickle
    Time Stop
    Time Travelling
    Tiny Hut
    Tornado
    Trace
    Trance
    Transchanneling
    Transdimensional Travelling
    Transfer
    Transformation
    Translocation
    Transmutation
    Trap Soul
    Trap Zap
    Treemorph
    Trip
    True Seeing
    Truthsayer
    Turn Wood
    Uncontrollable Laughter
    Unencumber
    Unseen Servant
    Vacancy
    Vampirism
    Vanish
    Vanish
    Veil
    Ventrloquism
    Vision
    Voodoo
    Vorpal Plating
    Walk on Air
    Walk on Water
    Wall of Fog
    Wall of Force
    Wall of Iron
    Wall of Stone
    Wallspeak
    Ward Against Undead
    Warding
    Warp Wood
    Warstrike
    Water of Healing
    Water to Dust
    Weaken
    Weather Control
    Web
    Weird
    Whispering Wind
    Wightstrike
    Wind Dragon
    Wind Giant
    Wind Ogre
    Wind Wall
    Wind Warrior
    Wind Wolf
    Wish
    Withdraw
    Witherstrike
    Wizard Eye
    Wizard Lock
    Wizard Mark
    Wood to Metal
    Word of Fear
    Word of Healing
    Word of Recall
    Wraithform
    Wyvernwatch
    Youth
    _________________
  2. Big List of...

    #2
    AAAAAAAARRGGGGHHHHHHHHh......splooooooge....rggg.gdd..



    Ok, how blarrrrrrrrrrrrrrfgglarrrrghhhh..sploooooooooooooooooge.



    How, about....... Nope, thats there.

    Th...no..

    ah ha!....oh.....no, no

    Masturbation!
  3. Big List of...

    #3
    Moonhunter, you are either some great polymath to come up with that lot or you just have a hell of a lot of time on your hands :shock: How do you do it?
  4. Big List of...

    #4
    1) Near Genius
    2) Near Photographic memory
    3) I have been gaming since 1976
    4) I own over 80% of the core rulebooks printed in the US and Canada since that time.
    5) I type 60 to 100 wpm
    6) My Google-Fu is very strong *bows*

    Does this explain all so many things?

    I need to review my collection, which is distributed in boxes in storage, to add and finish this off. But If I have missed something, please feel free to comment upon it.
  5. Big List of...

    #5
    *brain dissolves*
  6. Big List of...

    #6
    Off the top of my head I can add Awareness & Grace to the list of attributes. Give me a bit, and I'll try and compile/compare for the advantages/disadvantages, skills, & spells.
  7. Big List of...

    #7
    Akijutsu
    Alertness
    Ambidexterity
    Ambrosia
    Ankle Lock
    Arcane Symbols
    Arm Hold
    Armour Maintenance-Chain
    Armour Maintenance-Light Marital
    Armour Maintenance-Plate
    Artillery (weapon type)
    Artist Skill Suite
    Atemi: Pain Touch
    Augury
    Aura Perception
    Balance
    Bartending
    Basket Weaving
    Battle Cry
    Bear Hug
    Blade Etiquette
    Blood-bonding Ritual
    Blood Blessing
    Body Check
    Body Hold
    Bonecraft
    Bookbinding
    Bow Maintenance
    Breakfall
    Bulldogedness
    Bullshit
    Byzant History
    Call to Arms
    Calling
    Catch
    Chemical Distraction
    Choke Hold
    Circular Parry
    Claimant Howl
    Clerical Skill Suite
    Closed Fist Style
    Conversational Dominance
    Courier Skill Suite
    Craft Musical Instrument
    Cries in the Night
    Cry of Panic
    Dancing-Ballroom -or- Informal
    Dead Language
    Defensive Stance
    Detect Gates
    Dialects
    Digging
    Disappear
    Disappear: Advanced
    Disarm
    Dispel Magic
    Distinguished Expertise
    Divination-Cards
    Divination-Pendulum
    Dragon Punch
    Drawing
    Drill & Ceremony
    Dwarven History
    Dwarven Legends
    Eavesdropping
    Elbow Lock
    Electrical Engineering
    Elven History
    Embalm
    Engraving
    Epics
    Fang & Claw Style
    Fearful Howl
    Field improvisation
    Finger Lock
    Fishing-Ocean -or- Freshwater
    Flank Riding
    Florentine Style
    Flying Powder
    Folding Body
    Formourian History
    Funerary Rites
    Fungal Lore
    Gem Appraisal
    Glare
    Glyph Writing
    Goldsmith -or- Silversmith
    Grab Attack
    Graceful Avoidance
    Great Leap
    Grooming
    Ground Fighting
    Gunpowder Formulae
    Hand-to-hand: Street
    Hand Parry
    Hasty Fighting Position
    Heavy Armour Use
    Holistic Healing
    Hollow Voice
    Horse Grooming
    Horsemanship:
    Horsemanship: Cavalry
    Horsemanship: Exotic
    Horsemanship: Expert
    Horsemanship: Knight
    Howl of Glory
    Howl of Moons' Passing
    Howl of Sorrow
    Howl of the Hunt
    Hunted Dreams
    Ineffectualize
    Inner Fury
    Instant Stand
    Insults
    Intuitive Reflexes
    Juno's Mastery
    Knee Lock
    Knot-tying
    Land Navigation
    Launch
    Leg Hold
    Lesser Protection Circle
    Light Armour Use
    Lightning Strike
    Luna's Invitation
    Lunaruen
    Magic Lore -or- Principles of Magic
    Make-up
    Mark the Territory
    Master Scribe Skill Suite
    mathematics
    Mechanical Engineering
    Meditation
    Medium Armour Use
    Military History
    Military Procedures
    Mounted Leap
    Nautical Navigation
    Neck Hold
    Necromancy of Intelligence
    Necropolitan Skill Suite
    Non-Detection
    Operations
    Painting
    Personal Totem
    Pin
    Play Brass Instruments
    Play Percussion Instruments
    Play Stringed Instruments
    Play Woodwind Instruments
    Polevaulting
    Political Science Skill Suite
    Power Block
    Predation
    Psychometry
    Quickblade
    Ranged Weapon (weapon type)
    Rear Defence -or- Back Protection
    Recognize Tracks
    Rice Paper Walking
    Run-through
    Runes
    Scrying
    Sense Weakness
    Sentinel Removal
    Set Bones
    Shield
    Shoemaking
    Shoot from the Hip
    Shoulder Flip
    Shrink Heads
    Signature Combat Move
    Small Item Crafting
    Songs
    Speak (language)
    Spear Balancing
    Speed Reading
    Spirit Charm
    Spring Mounting
    Stonemasonry
    Summon Gneeches
    Summoning Circle
    Superstitions
    Sure-Grip
    Sword-Catch
    Sword Polishing
    Tailing
    Take It Like a Man
    Talisman Memory Mark
    Taunting Bark
    Teaching
    Temptation
    The Art of the Deal
    Timing
    Tracking
    Travel Sense
    Tribal Totem
    Undo Scent
    Use Circles
    Vocal Impressions
    Walking
    War Song
    Warning Bark
    Wayfarer
    Weapon Maintenance
    Whispers of the Spirit

    ~~~

    I only did a quick comparison between lists, so there may be what are essentiallly the same skills but rephrased. The above addendum to the does include mystic skills, as spells are in essence skills in the MDFRPG system. I'm far too lazy to separate out "spells" from "non-spells," and anyways in Midian that line is sometimes fuzzy. I did not include the necromantic spells from Death: The Pale Horse, which would have nearly doubled the list, but did include the non-necromantic skills from that book.
  8. Big List of...

    #8
    Odd, those two posts were only a few minutes apart, but the time-date stamp shows about ten hours difference...
  9. Big List of...

    #9
    If I ever get to it, I will make it a monster of a generator. A Skill list is a wonderful inspiration source.
  10. Big List of...

    #10
    You know what... I feel a potential for use in CaptainPenguins academy!

    What if Manfred made a generator of all these skills, and a generator of all the flaws that could be thought of, and then to make a character, the trainee must roll a random 10 skills and 5 flaws, and create a character around it.

    It could be quite useful in pulling people away from powergaming and munchkinism.



    "
    Hmm, lets see... I have:
    Coordination
    Nimbleness
    Tightrope walking
    Acrobatics
    Balance

    Har har har! What a perfect character! Now i'll just roll for a measly flaw...:
    Crippled legs

    Aw $%#^! :cry:
    "

    Wow, I can even see a backstory forming with those very skills: used to be famous circus performer, broke legs in the 'elephant' incident. Now sits in a wheelchair, reliving better days. But has once again found inspiration! He now teaches others what he used to know! The students are sceptical, to say the least, when they first see the cripple sitting there, but once he teaches, there is little doubt.

    He could be greatly used as both a detriment AND a bonus to a group: the group may have to push him around some rough parts, or even lift him, but he can still climb like nobody else, using his arms to pull him around. He could get to places inaccessible to the others.
  11. More skills/spells

    #11
    Wow - a huge list. After going through all that, I only have a few skills and spells to add from my system. Like Kinslayer, I only did a quick comparison between lists, so there may be what are essentiallly the same skills but rephrased.

    SKILLS
    Agile combat
    Anti-cavalry fighting
    Axe throwing
    Bow
    Charge
    Chivalry
    Dagger throwing
    Dark rites
    Dauntless
    Dual weaponry
    Equitation
    Fly
    Furrier
    Healing
    Lie
    Low movements
    (Monster) handler (e.g. "wyvern handler")
    Mage sight
    Parry
    Perception
    Pivot
    Pole arms
    Polymorph control
    Repair
    Scholar
    Shield bash
    Siegecraft
    Tap nodes
    Tap vital energies

    SPELLS
    Air punch
    Air shield
    Amour of Faith
    Animal empathy
    Animal speak
    Animate trees
    Antisonic burst
    Apathetic projection
    Arc lightning
    Avalanche
    Balls of Light
    Bargain
    Beast control
    Beast mastery
    Become eagle
    Become owl
    Become wolf
    Bend light
    Benevolent aura
    Blanket of Silence
    Blizzard
    Block mind
    Bolt of life
    Burning armour
    Burst banks
    Calm of nature
    Can't speak
    Celestial might
    Change weather
    Channel matrix
    Claw shock
    Claws of accuracy
    Claws of adamant
    Cloak of Winds
    Cloud of horror
    Command the waves
    Command trolls
    Communal prayer
    Commune with nature
    Compulsion
    Conceal
    Counterspell
    Create beast-hound
    Dark curse
    Defense of the Four Winds
    Destroy Wards
    Detect minds
    Dominion of the Skies
    Drain Life
    Dread
    Drowsiness
    Earth Bind
    Earth Fall
    Earth Meld
    Earth Tremor
    Earth's Anchor
    Earth's Resistance
    Elemental Enduracne
    Empathic Sacrifice
    Energy Discharce
    Escalate Conflict
    Esprit de Corps
    Extra-sensory tongue
    Farsight
    Feet of Wings
    Fetching
    Fiery torch
    Fire shock
    Fly true
    Force duel
    Forced march
    Gauntlet of lightning
    Ghostly claws
    Glow of Life
    Glow of Righteousness
    Golden tongue
    Hailstorm
    Heal
    Heroic demise
    Hide trail
    Holy visit
    Holy weapon
    Honour in War
    Hydrate
    Hydroblast
    Hypnotic Possession
    Ice lace
    Illusion
    Imbue object
    Imbue weapon
    Immunity
    Induce charge
    Insert thoughts
    Invisibility sphere
    Justice
    Lamp of Fire
    Life Channel
    Living Ram
    Magic Resistance
    Mana Shield
    Martial spirit
    Mass summoning
    Mind healing
    Miscast magic
    Mist of lights
    Mist of lights
    Nightsight
    Nimbus
    Nondescript
    Non-lethal fire
    Nourish
    Nullify
    Paralysis
    Permanence
    Pestilential visage
    Petrify
    Phlogisticate
    Pick lock
    Poison immunity
    Projectile feathers
    Range
    Renewal
    Repair wounds
    Revitalise
    Rust
    Sanity
    See Invisibility
    See truth
    Shadow meld
    Shimmering veil
    Shriek of fear
    Sicken
    Slipstream
    Sphere of Protection
    Sphere of Silence
    Stabilise
    Starburst
    Steady Steed
    Sun's Splendour
  12. Big List of...

    #12
    I have added a few more. I actually pulled out some rulebooks (Gurps, Hero, Tri-tac, Harnmaster) and was checking those. I was just about to pull out Ars Magic and Bushido when I kind of shook my head. This master list can get kind of redundent (savoir-faire and high society for example). If I tack on some of the odd science fiction games or bizzare fantasy there would be some "fill in" mostly for things that were specific to that genre/ setting. Foreign culture games like any Nipponese games would have many of the same skills with cool new names, and some other skills that odly group things together. And don't get me started on the gifts and flaws... those we could go on and on and on about.

    While I will be tacking more things on... and compiling a list of general gifts and flaws (okay I am a maniac when it comes to completeness)... I realized the same thing I realized when I designed my game a little while back: skill gradence is important but details can slow down play. Gurps has always been the hobgoblin of this for me (though fourth edition has edited away much of this). Yet the same thing can be found in more detailed Call of Cthulu games (BRB). Hero system has a fairly complete skill list, basing its pricing upon usefulness in combat/ game play vs the complexity of the skill (which has been mucked up in 5th edition). And foreign genre games (Nippon and Tekumel for examples) get stranger because they have to capture the "alien" setting and the way that culture "groups things" . Nope. This little project has changed my mind a little and reminded me that I made some good choices a while back.

    Areas of Expressions with "notable areas" are the way to go.
  13. Big List of...

    #13
    Wow, it still keeps growing.

    Instead of shooting people in CS (and being shot even more often), I have spent some of my free time on this. Consider it an alpha for the generator to come, it contains only a few samples, and repeats itself too obviously. I am afraid the actual 'filling' has to be done by someone else - any volunteers? My time and sanity are too sparse nowadays. It could make a fine Quest.

    The Skills are divided into these categories:
    - All - for basically any setting, from accounting to acrobatics to all the others
    - Fantasy - fantasy genres, mostly magical stuff
    - Modern - for the present-day and similar settings
    - Sci-Fi - science fiction, obviously

    The 'All' group is added to all categories, and 'Modern' also to 'Sci-fi', but there is also an 'Any' choice.

    For now I have skipped Spells, since some of them are not so easy to grasp... what's that Channel Matrix good for again? I can surely add them, if there is a need, or create another generator.
  14. Big List of...

    #14
    Har har har - awesome Manfred :D If you instruct me how, I might work on the filling in sometime.

    Oh, and should we ever meet in RL, i'll be sure to challenge you to a round or two of CS ;)
  15. Big List of...

    #15
    Sorry, yes - I just wrote in the names.

    Manfred: Channel matrix is a spell which enables you to gain spell-casting energy from gems.
  16. Big List of...

    #16
    Manfred:

    Lets just avoid the bizzarly random characters.

    Your NPC skill generator should generate clusters of skills, you can have one to four clusters, and pick one that is dominant.

    That way you get appropriate skills for kinds of people.

    So if you pick the combative cluster as dominant, you get a good set of warrior skills. Then the list should pick one to three more clusters, which could be combative, or stealthy, or merchantile, or magical, or what ever. Check out the list for NPC categories to generate a number of clusters applicable.

    A super warrior will have three cluster in combative, while a well rounded merc will have the combative, athletic, merchantile, and traveller.

    Then we can tag on traits based upon the primary cluster (keeping people who have the combative cluster from getting pacifist or some such).
  17. Big List of...

    #17
    Ok, my brian literally just locked. I came out of my daze with drool on my lip... in part due to part of my lip and chin still have no feeling from my wisdom teeth removal.

    Ok, I am one for wanting as complete a list as possible, but holy cripes Batman. I had planned on putting as close to 200 skills in my system but came short by about 40. I see now where I can get the filler.

    Thanks for al lthat hard and psycotic work... wow.
  18. Big List of...

    #18
    MoonHunter:

    The bizzarly random is good for inspiration in many ways, not necessarily for characters.


    The clusters of skills complicate things a bit, but give me some time, and they shall be there. So what shall they be, and how many should be available to a character? I see combative, stealthy, athletic, merchantile, travellers, magical (?); can think of social and a few more. Will 4 or 5 be enough?

    (Once this is clear, we still need the madman to push it all in.)
  19. Big List of...

    #19
    Sure random characters can be fun, but they are only a silly admusment if they are not useful. So lets make some useful characters.

    As mentioned before... The NPC categories are:
    --Agricultural: This is a character who concentrates upon growing food and organic resources. The primary argicultural is the farmer, but it includes ranchers, field hands, moisture farmers, and harvesters. This is not a very heroic orrientation, but some times your NPC is a farmer.

    --Artistic/Performance: These is a character who concentrates on the creative area of living, both performance arts, writing, and producing artistic things. These are groups of dancers, musicians, writers, bards, actors, and sculpters. It also includes collectors, critics, and patrons of the arts.

    --Combative: This is a character who concentrates upon warfare and personal combat. Soldiers, Mercenaries, Sargents, Tacticians, Generals, Military supply/ logistics, and so on.

    --Criminal/Espionage: This is a character who focuses upon stealth, infiltration, and/ or the taking of goods and information. This is for criminals, spys, assassins, and those who combat them, detectives, intelligence officers, and police.

    --Knowledge/Lore: This is a character who focuses upon wisdom and learning. They are a curious and investigative type. They gather knowledge for themselves and sometimes teach others.

    --Mercantile: This is a character who focuses upon trade, commerace, business of all types, and money. Salesmen, merchants, traders, brokers, and investors are of a mercantile focus.

    --Mystical: This is a character who focuses upon thaumaturgy (magics of all types), powers of the mind, and the cosmic forces of the universe, including deities. Many of a mystical orrientation are also known for theurgical knowledge - wisdom and understanding of the universe.

    --Natural: This is a character who focuses upon the skills useful for life in the wilds. This includes, and is not limited to, ability to move through the environment, ability to find food, ability to find water, ability to find shelter, and an understanding of flora and fauna.

    --Political: This is a character who focuses upon political power, the process of government, and the leading of people. Suitable for politicians, ambassadors, courtiers, councilors, first speakers, leaders, kings, princes, dukes, and others who control the course of cities, states, and nations.

    --Religious: This is a character who focuses upon the theurgical, knowledge and wisdom of the universe and deities. Most of the religious orrientation work with their community, doing the divine will. This is suitable for Shamans, WitchDoctors, Priests, Monks, and Clerics of all persusasions. Many of a religious orrientation are also known for thaumaturgical knowledge and power (wonder working, magic, miracles).

    --Technical: This is a character who lives for the functional, mechanical, and technical. They are craftsmen, the makers of things, stone smiths, hackers, radio operators, warp engineers, trapsmen, motorheads, and others who live for machines and technology.

    --Travelers: This is a character who lives for travelling by some means. Sailors, Pilots, Navigators, Sumarriners, Dragon Riders, Pony Express Riders, Drivers, and Charioteers, are all examples of Travelers.

    To this we would add:
    --Athletic: This is a character who excells at physical actions. It would include running, jumping, tumbling, climbing, and the ilk.

    --Perceptive: This is a character who excells at being aware of the world around them.

    --Deductive: This is a character who excells at being able to connect to the dots of the events and their responses.


    Okay: Here is how the simulator might work.

    Each character would receive 1-4 clusters of skills, each cluster related to a focus above. Think of a cluster as a package of related skills... skills that someone with this focus might take. Each emphasis will have 1-4 clusters.

    So while Agriculture will have one cluster (Farmcraft, Animal craft, Teamster (ability to run a set of horses of oxen and a cart or plow) and woodcraft, Combative might have several (sword, shield, riding, lance OR Bow, Sword, Spear or Unarmed Combat I, Unarmed Combat II, Jumping, etc)

    So when you roll a random character, you might choose a focus and a level of experience (1-4) .

    The character would then get one cluster in the first focus.

    The character would have an increased chance of receiving a cluster from that focus, but would recieve 0-3 additional clusters. Sometimes the character will have increased rating in a skill because it will be duplicated several times.

    Throw on some random skills in addition, and you add ONE attribute aspect they are pronounced in (The character is notably strong, smart, quick, wise, of great constitution... see attribute listing). You might add a personality trait (and maybe have it based upon the primary focus?)

    Okay, so most of this is nesting listings...
    Focus = 1-18 or what ever input F
    exp = 1-4 input E
    loop E (1-4) times
    if loop >1 random = f
    if loop >1 35% of the time Focus = F
    if loop =1 choose Focus = F
    Goto Focus list, select random skill cluster.
    Store skills and rating (number of times the skill is taken)
    repeat loop.
    Loop 2xe
    random skill from list
    repeat loop
    Random Attribute trait
    Loop E-1 times
    Goto Personality trait chart F, random trait (1-10)
    repeat loop
    Goto random personality chart, select random trait (1-10)

    Print out character
  20. Big List of...

    #20
    Anyone ever told you coding objects in JavaScript can be messy? It is.

    The monster of a generator has advanced nicely, has over 20 kBytes now. The design is still a bit awkward, but it workssss!

    - picking a focus skill group, you get 0-3 additional groups, chances are they may be the same thing

    - sorry, MoonHunter, no clusters inside of clusters! (and no mood to implement them either :( )

    - will add the group number selector later

    - added Advantages, Disadvantages and Attributes
  21. Big List of...

    #21
    Without adding every single one of those on al lthe posts. I copied them to make a check list and printed them out.

    With an 8 font with 4 columns it was still 8 pages... And some people call me a complete freak. Good job everyone. How is the generator coming manfred? Looked good last I checked.
  22. Big List of...

    #22
    The Generator is fine, I think the functionality will stay as it is right now, the design may change still. Other than that, there is yet some explanation on its working needed. Will be added.

    I have added all Skills starting on the letter A, and was dead tired after the process. ;)

    Even with the few Skills, there come a lot of unclear things to mind:
    - What is Ankle Lock anyway?
    - Is autopsy a Knowledge/Lore Skill, or some other?
    - Speaking of Knowledge/Lore, many of those Skills sound more like Craft skills to me... may need another cluster.
    - Is there any difference between awareness and alertness?
    - Is "art,critic" an Artistic Skill, or Knowledge/Lore, or even Perception or what?
    - Why is Spatial Awareness listed as a disadvantage?

    An important question is, do we want one Skill in several clusters - animal lore in Knowledge and Natural, for instance?


    Edits:
    - rename anisthesiology to anesthesiology since it seemed to look better
    - astrogation gets a "(starship navigation)" note attached


    Oh, and Mourngrymm: in case you have a copy of that document placed on-line, pass the link! I think some people may find it useful. Me too.



    BTW, go and try the Quest for this topic.
  23. Big List of...

    #23
    I don't have one online but I am sure I could email it to someone who can put it up somewhere, in MS Word it's not that big of a document and I've emailed my entire manual with no problems.
  24. Big List of...

    #24
    Even with the few Skills, there come a lot of unclear things to mind:
    - What is Ankle Lock anyway?
    - Is there any difference between awareness and alertness?


    An ankle lock is a type of wrestling move where you grab & hold your oponent's foot under pressure. Done properly, it is incredibly painful, and it is easy for the grappler to cause additional pain, or to even break the ankle. Kurt Angle WWE star and Olympic gold medallist, stated that, "My ankle lock is undoubtedly the most feared move in wrestling."

    In Midian, Awareness is an attribute (like strength or intelligence), covering all general-purpose sensing ability. Alertness is a proficiency used to awaken quickly, or to avoid surprise or an ambush. However, with other game systems, your milage may vary.
  25. Big List of...

    #25
    Ok I'll add a few things from my system. How about some Insanities and Phobias? About 99% of these are actual medical documented disorders. Enjoy.

    Insanity’s
    Amnestic Disorder
    Avoidant Disorder
    Catatonia
    Delusional Control
    Delusional Grandeur
    Delusional Poverty
    Delirium
    Dependant Disorder
    Dipsomania
    Dream Anxiety Disorder
    Hallucinatory Disorder
    Hebephrenia
    Homicidal Mania
    Histrionic Disorder
    Hypersomnia
    Hypochondriasis
    Insomnia
    Intermittent Explosive Disorder
    Kleptomania
    Megalomania
    Multiple Personality
    Obsession
    Paranoia
    Pathological Gambling
    Pathological Liar
    Panic Disorder
    Pyromania
    Phobia
    Sado-Masochism
    Schizophrenia
    Sleepwalking Disorder
    Split Personality (bipolar)

    Phobias
    Ablutophobia
    Achluophobia
    Acousticophobia
    Acrophobia
    Aerophobia
    Aeroacrophobia
    Agliophobia
    Agoraphobia
    Agrizoophobia
    Agyrophobia
    Aichmophobia
    Arachnophobia
    Astraphobia
    Athazagoraphobia
    Atychiphobia
    Aurophobia
    Automysophobia
    Autophobia
    Aviophobia
    Basophobia
    Batrachophobia
    Belonephobia
    Bibliophobia.
    Chiraptophobia
    Claustrophobia.
    Daemonophobia
    Gerontophobia
    Hagiophobia
    Haphephobia
    Hemophobia
    Heterophobia
    Merinthophobia.
    Metallophobia
    Metathesiophobia
    Necrophobia
    Nyctophobia
    Phasmophobia
    Phengophobia
    Potamophobia
    Selenophobia
    Theophobia
    Toxicophobia
    Xenophobia
  26. Big List of...

    #26
    Also, going through the lists again. I took out some skills I felt some needed to have their own category. I have added a few more as well.

    Martial/ Combat
    Akido
    Akijutsu
    Ankle Lock
    Arm Bar
    Atemi: Pain Touch
    Back Protection
    Balance
    Battle Cry
    Bear Hug
    Blade Etiquette
    Body Check
    Body Hold
    Breakfall
    Chitoryu
    Choke Hold
    Circular Parry
    Claw Style
    Closed Fist Style
    Defensive Stance
    Disarm
    Double Kick
    Double Punch
    Dragon Punch
    Elbow Lock
    Elbow Smash
    Fang Style
    Fencing
    Finger Lock
    Florentine style
    Folding Body
    Grab Attack
    Grapple
    Hand to Hand: Brawl
    Hand to Hand: Street Fighting
    Hand Parry
    Hapkido
    Hasty Fighting Position
    Hook Kick
    Ikido
    Inner Fury
    Instant Stand
    Intuitive Reflexes
    Ishinryu
    Judo
    Judo Mastery
    Juijitsu
    Karate
    Karatedo
    Kempo
    Kendo
    Knee Lock
    Knife Hand
    Leg Hold
    Leg Lock
    Lightning Strike
    Meditation
    Neck Hold
    Pin
    Power Block
    Quickblade
    Quickdraw
    Rear Defense
    Rear Kick
    Rear Naked Choke
    Scissor Choke
    Shoulder Flip
    Shooto
    Signature Combat Move
    Spinning Backfist
    Spinning Hook Kick
    Sure Grip
    Sweep
    Sword Catch
    Taunting
    Teikwando
  27. Big List of...

    #27
    That last one should be Tae Kwon Do, not Teikwando.

    Do you think you could explain some of the more esoteric ones, such as Chitoryu, and Athazagoraphobia?
  28. Big List of...

    #28
    Ok, mispelled Tae Kwon Do...

    Chito Ryu is Okinawan/Japanese Karate. I've been a student of it for 12 years. It is a study of karate and judo created by a Chinese Doctor. He used his medial knowledge to perfect his marital style.

    Just about everything on that list, except the martial art names, were placed throughout the previous lists. I just organized them. I thought it would be far easier if I seperated them and make a completey new list of just combat related skills or abilities that were previously posted.

    Athazagoraphobia is the fear of being forgotten or ignored.

    Any others? I have them all listed down on my computer and in my gaming manual.
  29. Big List of...

    #29
    Thanks to Mourngrymn is a document with the Big List now on-line, for your reference and easier printing. I have no time to update it all the time, so let me know when more changes accumulate.


    Note: some of the Insanities, and Phobias would need at least some explanation note to be immediately useful to a player.
  30. Big List of...

    #30
    I can post my complete list with descriptions if you guys want. Its not a problem it is easy to covert over.

    Maybe just create a Complete Insanity and Phobia thread and just link it here?
  31. Big List of...

    #31
    Quick note: There is one! Well, actually two.

    http://strolen.com/guild/index.php/topic,1831
    http://strolen.com/guild/index.php/topic,1578

    (strolen: updated links)
  32. Re: Big List of...

    #32
    Apparently those links no longer work. And after reading this I have no idea what in the world I was doing.
  33. Re: Big List of...

    #33
    Fixed links:

    http://strolen.com/guild/index.php/topic,1831
    http://strolen.com/guild/index.php/topic,1578
  34. Re: Big List of...

    #34

    1) Near Genius
    2) Near Photographic memory
    3) I have been gaming since 1976
    4) I own over 80% of the core rulebooks printed in the US and Canada since that time.
    5) I type 60 to 100 wpm
    6) My Google-Fu is very strong *bows*

    Does this explain all so many things?

    I need to review my collection, which is distributed in boxes in storage, to add and finish this off. But If I have missed something, please feel free to comment upon it.


    Wow.  Humble too. (rimshot) :mrgreen:

    -SJ
  35. Re: Big List of...

    #35
    LOL!
  36. Re: Big List of...

    #36
    I know this seems to be an old thread, but I have to say this. Oh. My. God. This is absolute insanity. I cannot imagine ever having the patience to do such a massive undertaking as this. These traits/attributes/skills/insanities/phobias may come in handy for me, as I'm trying to design a post-apocalypse RPG from scratch.
  37. Re: Big List of...

    #37
    This looks very interesting. What are your plans for this?
  38. Re: Big List of...

    #38

    Ok I'll add a few things from my system. How about some phenq reviews Insanities and Phobias? About 99% of these are actual medical documented disorders. Enjoy.

    Insanity’s
    Amnestic Disorder
    Avoidant Disorder
    Catatonia
    Delusional Control
    Delusional Grandeur
    Delusional Poverty
    Delirium
    Dependant Disorder
    Dipsomania
    Dream Anxiety Disorder
    Hallucinatory Disorder
    Hebephrenia
    Homicidal Mania
    Histrionic Disorder
    Hypersomnia
    Hypochondriasis
    Insomnia
    Intermittent Explosive Disorder
    Kleptomania
    Megalomania
    Multiple Personality
    Obsession
    Paranoia
    Pathological Gambling
    Pathological Liar
    Panic Disorder
    Pyromania
    Phobia
    Sado-Masochism
    Schizophrenia       
    Sleepwalking Disorder     
    Split Personality (bipolar)

    Phobias
    Ablutophobia
    Achluophobia
    Acousticophobia
    Acrophobia
    Aerophobia
    Aeroacrophobia
    Agliophobia
    Agoraphobia
    Agrizoophobia
    Agyrophobia
    Aichmophobia
    Arachnophobia
    Astraphobia
    Athazagoraphobia
    Atychiphobia
    Aurophobia
    Automysophobia
    Autophobia
    Aviophobia
    Basophobia
    Batrachophobia
    Belonephobia
    Bibliophobia.
    Chiraptophobia
    Claustrophobia.
    Daemonophobia
    Gerontophobia
    Hagiophobia
    Haphephobia
    Hemophobia
    Heterophobia
    Merinthophobia.
    Metallophobia
    Metathesiophobia
    Necrophobia
    Nyctophobia
    Phasmophobia
    Phengophobia
    Potamophobia
    Selenophobia
    Theophobia
    Toxicophobia
    Xenophobia

    What skills you've got. I've got maybe some of them when I'm gaming.

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