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Playtesting
This is where the citadellians share and collect our tales of playtesting each others submissions.
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Court Etiquette: Do's and Don'ts
When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in t…
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The Cruor Adficio Poxviridae Macrovirus
Also known as Vampires.
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The Tower of Necrology
A gigantic, warped edifice, towering over the dark, soot-stained Witherdowns, where human corpses are turned into Deaders.
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The Witherdowns
The industrial district of Locastus, where huge, cathedral-like factories rise over the low brick houses, and tall ivy-choked chimneys spew out black smoke, day…
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The Altar Of R'gu
The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master
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30 Wizard Companions
Within this ancient tome are 30 companion spirits for wizards and their ilk.
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The Human Races of Locastus
These are the various races of humans in Locastus, City of Mirrors.
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The Scarecrow
Farmers believe that once a crop has been harvested the corn spirits are homeless, and will leave the field to search for a new home. The Scarecrow will remain …
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Aher Wolfhound
Aher Wolfhound, called Wolfhound The Historian, a man crushed by the weight of the world's cruelty
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Aquurian Caravan Beetle
A gigantic insect, native to the arid badlands of northern Aquur, where fierce desert warriors roam the dunes, and the sand storms can flay a man to the bone in…
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The Broan
The Broan, an enigmatic, amphibious species of unknown origin, that lives in the salt-water marshes to the east of Locastus.
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Elvish Songblades
A wonderous weapon bearing the power and grace of the elvish people...
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The Sundering Crystal
A magical, multi-dimensional crystal that damages all it touches, even reality.
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Obtort Ward
The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.
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The Masque of Hunger
Life dies in my wake, sacrificing itself to my hunger
The Masque of Hunger
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The spaceborne campaign
A collection of plot hooks for a game on the road, or more precisely, on the route.
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School of Parasitism
Not all magic is pretty, or fair. Some is cold and exploitive. This is that kind of magic.
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Earlobe´s Tavern
A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets
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The Anklar Blades
Cursed swords that bring bad fortune to whoever wields them. Or are they?