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Encounter - Any July 12, 2021 |
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Ideas are awesome by
awesome idea
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Encounter - Any July 12, 2021 |
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In this dungeon, the monsters will not be hostile unless you take something without permission. If you do take something, the monsters inside will consider it stealing and attack you.
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Ideas - System February 23, 2021 |
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A nation state has a hardline tradition of transparency in government. So much so that any and all information held by their military and intelligence services is immediately declassified and published when the said information is no longer relevent to current and ongoing activities. Even if such information might be diplomatically toxic.
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Ideas - Society/ Organization January 16, 2021 |
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A traditionalist nation that scorns ranged combat is famed for its innovations in body armor and shields capable of blocking all kinds of projectiles and withstanding explosions. The purpose of this armor is to allow one to get close enough to an enemy for melee combat. Conversely it is also famed for its innovations in melee weapons capable of destroying all kinds of body armor and shields to effectively defeat its enemies.
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Ideas - Society/ Organization January 1, 2021 |
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In a miltaristic nation, the ownership of proper (improvised don't count) weapons and armor is mandatory for all citizens under penalty of inprisonment or death.
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Ideas - Society/ Organization December 2, 2020 |
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Double Bulwark Shield by
This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass.Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action. |
Ideas - Items December 1, 2020 |
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The Life Cycle of the Gnoll by
Eat your sisterbreed kill a goblin breed plunder a human farm, kill the farmers, eat the dog breed Get killed by first level fighter breed with ghosts |
Encounter - Any October 22, 2020 |
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Some thoughts on Mundane weapons in D&D by
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage.dagger +2 to hit, D4 damage short sword +1 to hit, d6 damage long sword, threatens critical(see below) on 19-20, D8 damage battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity) spear D6 damage, d12 damage vrs large creatures great sword 2d6 damage military pick d6 damage, x3 damage( triple dice damage) on crit(20) great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier) quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better) Etc. |
Encounter - Any October 22, 2020 |
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Some thoughts on Healing in D&D by
What do you do for overnight healing?I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day How about you? Do you do binding? I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this Only so many times a day Must be done by clerics must have the medic skill d4 instead of d6 don't need to take a min. of one Some ideas d4 from taking one strong drink once a day(crypts and things) heal d8 from taking a second wind(D&D4th) acupuncture (varies on technique) mine |
Encounter - Any October 22, 2020 |
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The Single creature game> Where there is only one type of Creature to fight other than humansWerewolf> This is one I've worked on a little>there would be one common one and then regional variation Gnoll> racial differences like humans only a little more severe. Dragon> you could make them more common and w a lot of younger ones |
Encounter - Any October 22, 2020 |
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For D&D> An Item by
11) Animated Broom> 9 out of 0 of these just sweep, but the 10th is combat capable.The Broom is considered a Human fighter in all ways with the following stats AC7 8 HP not fixable D4 damage Follows simple verbal commands and can be instructed on who (including pets) not to attack. Will respond to "fight" but will attack the closest thing that it has not banded with. (post 18 for the day,I'm shooting for 20!) |
Encounter - Any October 22, 2020 |
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9) Heating Fork(or spoon). Food placed on these are heated to perfect eating temp. Will ruin anything that should be eaten cold or room temp(ie cake or ice cream). A good way to introduce these is to have them where ice cream is to make the adventurers think they are cursed MUWHAHA
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Encounter - Any October 22, 2020 |
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Your Pillow> This magic pillow is "+2" comfort and remains cool despite the temperature. It also shrinks to the size of a cigarette box for easy transportation. These are WILDLY popular wth those who have to travel(especially adventurers) . They command a huge price far outside it's true value , sometimes selling for thousands of gold pieces in a world where stating fighters are often equiped w +2 Swords. The method of creation is lost but sevral enterprising mages are trying to recreate this, with no success.
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Encounter - Any October 22, 2020 |
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1)Comfy Boots> does not leak and keeps feet at a balmy 72 degrees, does not function if you put anything other than feet in it.2)Cloak of Stability> wind hitting you is considered 35 MPH less. 3) Belt Pouch of Hiding> any single item of up to 50LBs my be held weightless in it. object can be on width but must be a single piece |
Encounter - Any October 22, 2020 |
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Wondrous Carrier Pigeon> Is capable of transporting up to 1 pound of material over any distance after a recipient is named. Will take 1 week to get anywhere on a single plane.In addition to messages, an enterprising Amazon alchemist has a vibrant delivery service
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Encounter - Any October 22, 2020 |
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Magic Guitar> allows the user to sing and play as if moderately talented for 1 hour a day. These are EXTREMELY popular w adventuring groups as(if you think about it) it gets very boring while travelling long distances
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Encounter - Any October 22, 2020 |
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Everfull Peanut> This item looks exactly like a normal peanut but will refill up to the point of a 1/2 days rations.Resets at dawn(I love, love, love this item, but it is not my creation. I have lost track w where it comes from. I think it is from White Dwarf magazine but am not sure) |
Encounter - Any October 22, 2020 |
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No Names by
All of the townspeople have forgotten each other’s names, only able to refer to people by their profession, rough age, gender and physical descriptions. They likewise cannot learn new people’s names either.
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Encounter - Any July 7, 2020 |
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A modern kingdom still strictly adheres to ancient traditions due to their long forgotten deity getting annoyed at the moral decay, appearing as an AI Singularity and forcefully correcting everything it sees as morally wrong. As such, even though the weapons and technology have improved, the culture hasn't.
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Ideas - Society/ Organization May 12, 2020 |