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256 Articles • 523 Comments
The first of the Citadel Guilds. Get your experience with how Citadel Guilds work. This is a great first Guild to join and earn the title of Strolenati!
15 Articles • 11 Comments
*Hardcore Dwarves Only! Ale drinking, beard growing, elf beating Dwarves. Bring your grumblings and ditch the hobbits at the door!
8 Articles • 3 Comments
The path to gain the Title of Necromancer is long, dark, and unforgiving. One misplaced runic symbol or incantation can mean your ultimate doom. No, not death. Death is far to easy for those who fail. But to become that which you force control over, the ultimate punishment.
126 Articles • 17 Comments
Knowledge is the medium to dominate the world, and knowledge of terrain (for wars, etc) is a crucial piece of that. The only reason why we cartographers sell maps to those clueless schmucks is that we may not have, shall we say, all the, uh, necasary funds for the, uh, merc army we would need for domination.
35 Articles • 25 Comments
Seekers of forgotten lore and spinners of new tales, the Weavers work to keep the Citadel standing strong. We bring old submissions back to the light, breathe new life into neglected ideas, and make connections where none were before.
The Divine Synod
7 Articles • 3 Comments
The Divine Synod is the guild for all things religious: gods and devils, myths and doctrines, sacred orders and secret cults. The sacerdotal members of its order seek to further understanding of the divine by creating new religious plots, settings, and submissions.
The Occult Brotherhood
49 Articles • 35 Comments
Many dabble with the Occult at some stage. Those travelled and wise to the world know that there is a darker, unknown side to life. Necromancers toy on the fringes of the Occult energies to fuel their art, and those of zeal and religious fervor occasionally succumb to the darker side of their faith. Demons. Devils. Infernal realms. The Weird and unnatural. Elder beings you dare not awaken. All are the domain of the occult. Come; stop wading in the shallows and plunge into the depths! Fall to the darker art and discover what the Occult Brotherhood has to offer.
0 Articles • 0 Comments
Mathom is ever present and in a constant battle of your time and energy. He is with you when you procrastinate and master of you when you delay. Many embrace him unwillingly and yearn for their freedom from his clutches. Others are resolved to their fate....which are you?
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“ Silk Armor? The Mongols wore silk undergarments under layers of leather armor. Why? Because silk is very strong. If an arrow hit them and made it through their armor, it would usually not have enough energy to puncture the silk. It could still enter their body but, because the silk would not break, the arrow's barbs could not do their work and the arrow could easily be removed leaving a relatively clean wound considering normal arrow wounds.”
“ The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses. Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling. Imagine the poor hermit, having retreated into the mountains to escape this precise situation...”
“ What if casting magic changed (for a few hours or days depending on the strength of the spell) the colour of the skin of the spellcaster? It could lead sadly to a very racist world to rp in.”