- The Big List Generator chooses from a LONG list of skills, but also other personal descriptors. It can inspire characters, but many other things as well.
- NPC Characteristics are useful to give an NPC (or PC) a little extra flavour.
- Terrain Features are minor locations for colouring the landscape.
- Locations for combat scenes, presumably for cool combat scenes.
- Effects of the wacky sort make life more interesting.
- The Character Background generator makes the history of a character with a push of the button, while the Item background generator works for items mainly.
- And the Horse Generator is made for exactly that reason.
- What has it got in its pocketses? A list of somewhat different items to be found.
- Random animal components and businesses, two small generators.
- City Scenes, the small events and things that can happen on the streets of a (Western) city.
Generators made in honor of the RPG Tips
The RPG Tips are also an interesting source. I have made a few in its name:
- Personality Generator at their website is excellent for creating NPC personalities. (Here is my local copy with a fancier design.)
- Encounter Locations for roleplaying encounters.
- NPC Side-plots for the things that happen around them.
And a few of my own
Yes, there are a few data sets of my own personal design.
- Persona Generator - without any help text, but should be self-explanatory. Makes the appearance of a character.
- The Public Servant Generator - even easier to use, and easy to adapt.
Most of the time, just push the button! In some cases you'll need to set up some options first. Then generate as many results as you see fit.
Getting more out of it...
Obviously, it needs a little creativity. The most important rule is not to look at what the generator gives, but what can be made of it. Don't be afraid to reverse the result(s) or twist them in whatever direction. Also, do use the generators for purposes they seemingly weren't made for... you may be surprised about the results. Entire plots were spawned from them.
Copyright by manfred 2004-2007
Last Update 21.4.2009
“ Finally got the idea for an orcish currency: A cold-hammered piece of raw iron, resembling some kind of a dagger. The Dagger is easy to carry, hard to forge, may be used as a crude weapon in case of emergency AND the iron being a valuable resource... may be used directly for weapon-making. May be carried openly on the belt of a mighty Orc. A new insult: 'to beat someone with someones money' . Self-explanatory.”
“ A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.”
“ Ursula is a were-bear; she and Stewart, the bailiff of a rural feudal estate, are lovers, sharing all their secrets as lovers often do. Recently something has been taking livestock. *He* must deal with suspicions that a bear is involved (one has been seen nearby...): *she* must defend herself if it is revealed (perhaps by a jealous suitor, perhaps accidentally) that she is a lycanthrope. The adventurers might be called in to track the hungry beast(s) and discover her secret, but be able to reveal that the culprits are a small pack of wolves that has moved in to the area. The adventurers might earn the gratitude of both Ursula and Stewart, depending on what they reveal, and to whom.”