Locations
Mourngrymn
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Kitsinger Islands By: Mourngrymn
In order to understand what a Kitsinger island is, you must first understand the people that used to live on Mt. Kitsinger. This is not only a tale of their history but a tale of their making. |
by Mourngrymn
130xp
8
replies4583 views |
Scrasamax
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The Celestial Hypothesis By: Scrasamax
What a strange world we live in... Troile, Royal Astronomer and Numerologist |
by Scrasamax
380xp
25
replies54412 views 4 HoHs |
Mourngrymn
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Theater of Confused Arts By: Mourngrymn
This is a novelty among the population and visitors alike. It is a freeform entertainment where those in the audience have the opportunity to get up on the stage and be an actor for the night. This has brought many would be actors who are trying to get hired by practicing their skills here. Entrance fees are larger than average but the entertainment is well worth it. |
by Mourngrymn
130xp
9
replies5810 views |
MoonHunter
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The Eye By: MoonHunter
The Eye is known by a number of names: The Eye of Motoss, Eye of Argus, Night Eye of Day, Eye of 'Insert God', depending on the local legend. Motoss is the most common of names, based on the story of a man who could look into a box with a hole in the top and watch an entire land, its history unfolding before his eye. |
by MoonHunter
150xp
9
replies5918 views |
Scrasamax
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Vandergraff By: Scrasamax
Milord I do present a uniquely industrious city located on the periphery of the Sea of Grass and the bawn of the Ganhojol Forest. |
by Scrasamax
155xp
9
replies9656 views 1 HoH |
MoonHunter
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City Image - Carnous By: MoonHunter
Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing. |
by MoonHunter
110xp
7
replies10806 views |
Pieh
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The Moaning Lands By: Pieh
The Moaning Lands of the Dead and Dying. Many foul creatures of undeath roam here and seek living flesh, no one is quite sure what happened to this large desert island. Maybe you could unlock the mystery and free the tormented. |
by Pieh
85xp
5
replies4668 views |
Dragon Lord
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The Travellers' Rest By: Dragon Lord
After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don't criticise the cook |
by Dragon Lord
80xp
4
replies3444 views |
MoonHunter
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The Place of Holding By: MoonHunter
The People of Antioch are pretty forgiving. However, when their laws are transgressed, you really do not want to be the person who is caught. |
by MoonHunter
60xp
5
replies3477 views |
MoonHunter
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The Stinking Rose By: MoonHunter
This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic. |
by MoonHunter
130xp
8
replies5911 views |
MoonHunter
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The Food Shack By: MoonHunter
The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also 'the place' to have Kenditho. |
by MoonHunter
145xp
6
replies5275 views |
MoonHunter
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The Returning Gem By: MoonHunter
The Returning Gem buys and sells goods, like a good pawn shop should. |
by MoonHunter
120xp
7
replies5053 views |
Cheka Man
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Krasnov's Bar By: Cheka Man
Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.) |
by Cheka Man
85xp
6
replies4022 views |
manfred
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The Stuck Chimney By: manfred
Long ago it was the 'Sleeping Bull' or something, but everybody calls it The Chimney nowadays. All because of the atmosphere, it is thicker than the soup they serve here, as some patrons like to claim. |
by manfred
195xp
11
replies6519 views |
esaquam
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The Full Goblet By: esaquam
The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar. Hilgar is a bit over the hill and shabby, as is the general establishment. However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers. |
by esaquam
100xp
5
replies5962 views |
MoonHunter
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The Main Sail Smiths By: MoonHunter
The Main Sail Smiths is a business of renown in the Known World. The shop is the premire sail maker for the Northern part of ThirdLand. |
by MoonHunter
60xp
4
replies5169 views |
Mourngrymn
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Kingdom of Kerrabar By: Mourngrymn
A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation. |
by Mourngrymn
65xp
2
replies7452 views |
Cheka Man
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The Isle of the Dead By: Cheka Man
Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial. Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it's beleavers and confiscate it's assets. The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere. The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania's Church purchased a large,partly rocky, mile-long island, with a quarter of the Church's wealth. This was to be their Isle of the Dead. All burials outside it were banned with the threat of very severe punishment for those who disobeyed. That was over seven hundered years ago... |
by Cheka Man
65xp
9
replies7985 views |
ephemeralstability
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The World of the Iron Heart By: ephemeralstability
"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of the world. For they had been chasing the Prey for long aeons up the face of the cliffs at the edge of the world, and in the chase had tired of their nomadic ways. They wanted a stable home. So they founded Takvanak, the City on the Plains. In the long silence after they had cleared the dust from Muranvan, rang out the deep and unforgettable tones of the Iron Heart, Saekeri, and the barbarians knelt and felt resounding reverence." - The Saekeran, book 1 verse 1. |
by ephemeralstability
155xp
23
replies20722 views 2 HoHs |
Jak_O_Lantern_King
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Last Stand By: Jak_O_Lantern_King
Who would have thought a key would be this big? |
by Jak_O_Lantern_King
110xp
7
replies5150 views |