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Strolen's Citadel: Browsing Articles Campaign

Articles

Ted
CRTF: Session 6 By: Ted

And the walls came tumbling down...

by Ted
80xp
5 replies
1786 views
Ted
CRTF: Session 5 By: Ted

Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)

by Ted
60xp
3 replies
1756 views
Ted
CRTF: Session 4 By: Ted

Get ready, a great deal happened.

by Ted
80xp
4 replies
1952 views
Ted
CRTF: Session 3 By: Ted

Interrogating the suspects doesn't go as planned.

by Ted
90xp
4 replies
1834 views
Ted
CRTF: Session 2 By: Ted

My commentary and thoughts on the session we played tonight.

by Ted
80xp
3 replies
1857 views
Ted
CRTF: Session 1 By: Ted

My commentary and thoughts on the campaign I started tonight.

by Ted
80xp
5 replies
2063 views
PoisonAlchemist
The Ten-Second Story By: PoisonAlchemist

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world.

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

by PoisonAlchemist
210xp
12 replies
2805 views
Mourngrymn
Campaign Level Thinking By: Mourngrymn

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

by Mourngrymn
315xp
20 replies
8279 views
2 HoHs
Murometz
30 Beers By: Murometz

Food of the gods.

by Murometz
485xp
36 replies
10438 views
4 HoHs
valadaar
30+ Burial Customs By: valadaar

30+ Burial Customs for building cultures

by valadaar
390xp
23 replies
17430 views
5 HoHs
Kuseru Satsujin
Cult Generation By: Kuseru Satsujin

Twenty questions to help create a cult.

by Kuseru Satsujin
215xp
12 replies
6574 views
1 HoH
MoonHunter
Black Christmas the Campaign By: MoonHunter

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches.

Continued Below...

by MoonHunter
130xp
11 replies
8998 views
1 HoH
Michael Jotne Slayer
PC's- Family and Friends By: Michael Jotne Slayer

An article for GM's and players alike upon the matter of the family and friends of the players.

by Michael Jotne Slayer
170xp
10 replies
4552 views
1 HoH
Murometz
Short and Sweet By: Murometz

Spare me your Epics!

by Murometz
305xp
45 replies
11439 views
3 HoHs
MoonHunter
Against the Storms - The Kerren Setting By: MoonHunter

For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized.

Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves.

Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had.

In short their life was simplier, but it was not peaceful.

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now 'things' roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

by MoonHunter
105xp
8 replies
14243 views
valadaar
30 Curses By: valadaar

30 Minor Curses

by valadaar
175xp
12 replies
10019 views
manfred
One player campaigns By: manfred

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

by manfred
325xp
18 replies
10865 views
4 HoHs
MoonHunter
I want a Battle of Pelennor Fields in my campaign By: MoonHunter

Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

by MoonHunter
190xp
9 replies
6466 views
1 HoH
MoonHunter
Character Weaving By: MoonHunter

Do you understand Six Degrees of Seperation?

by MoonHunter
185xp
12 replies
7512 views
1 HoH
MoonHunter
Starting a Campaign the MoonHunter way. By: MoonHunter

Starting a Campaign the MoonHunter way, what more is there to say?

by MoonHunter
190xp
21 replies
12243 views
2 HoHs