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Strolen's Citadel: Browsing MoonHunter

MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
Setting Up a Campaign Climax By: MoonHunter

Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

by MoonHunter
135xp
9 replies
12487 views
1 HoH
MoonHunter
Shields District By: MoonHunter

The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits.

by MoonHunter
115xp
4 replies
5128 views
1 HoH
MoonHunter
World Building 102: Environment building the MoonHunter way By: MoonHunter

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

by MoonHunter
400xp
23 replies
13390 views
5 HoHs
MoonHunter
Steamery - A type of magic By: MoonHunter

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce 'magical' power.

by MoonHunter
110xp
8 replies
6346 views
1 HoH
MoonHunter
The Hand (and the Silver Stars) By: MoonHunter

The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem... especially when an Orb is around.

by MoonHunter
110xp
5 replies
6775 views
1 HoH
MoonHunter
30 Police Officers By: MoonHunter

Some times you just need a horde of police officers...

by MoonHunter
155xp
8 replies
5603 views
1 HoH
MoonHunter
Princess Reisha By: MoonHunter

Princess Reisha is key figure in the Twin Rose War and the Mother of Modern Humana.

by MoonHunter
210xp
13 replies
7095 views
1 HoH
MoonHunter
BOO!!! Horror effect in a game... By: MoonHunter

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

by MoonHunter
330xp
16 replies
11895 views
3 HoHs
MoonHunter
Partas II By: MoonHunter

In a universe always in need of habitable planets, Partas II had a good location, good resources, and the people about it had a "need". It just had one problem. It wasn't generally habitable. A century ago, the Great Project was undertaken. A century from now, it will be complete. People will stand unaided upon its surface.

As long as nothing goes wrong.

by MoonHunter
115xp
5 replies
3819 views
1 HoH
MoonHunter
The Signet Ring of the House Malenti By: MoonHunter

The Signet Ring of the House Malenti (minor noble house) has more than a minor political power associated with it. It 'seals the soul' of any it touches (with intent).

by MoonHunter
195xp
11 replies
7661 views
1 HoH
MoonHunter
Barrows of The First Men By: MoonHunter

The First Men buried their Kings and 'Big People' (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not. The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

by MoonHunter
180xp
22 replies
18028 views
1 HoH
MoonHunter
Not Just Rolling Dice: A Fight Scene By: MoonHunter

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

by MoonHunter
285xp
23 replies
8449 views
3 HoHs
MoonHunter
One Deity Fantasy By: MoonHunter

This scroll is for posting monotheistic religions to be used in games.

by MoonHunter
130xp
4 replies
22750 views
2 HoHs
MoonHunter
Azure District By: MoonHunter

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

by MoonHunter
160xp
8 replies
9201 views
1 HoH
MoonHunter
Kitchen Gods- Modern Day Deities By: MoonHunter

In addition to the Gods listed elsewhere, there are several minor mythological beings spoken of in current Western culture and may be taken more or less seriously. These are commonly called Kitchen Gods.

by MoonHunter
170xp
20 replies
7446 views
1 HoH
MoonHunter
Beautiful Hair Ribbons By: MoonHunter

These simple ribbons caused the near destruction of an entire town. And, the ribbons did nothing wrong.

by MoonHunter
135xp
7 replies
7671 views
1 HoH
MoonHunter
Lights, Camera, Action By: MoonHunter

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

by MoonHunter
240xp
11 replies
7674 views
2 HoHs
MoonHunter
Battle Sashes By: MoonHunter

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

by MoonHunter
260xp
14 replies
7639 views
3 HoHs
MoonHunter
Famous Gaming Laws Axioms and Principles By: MoonHunter

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc.

by MoonHunter
130xp
7 replies
5674 views
1 HoH
MoonHunter
The Crawl, Doing It the Cinematic Way By: MoonHunter

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

by MoonHunter
170xp
13 replies
6691 views
1 HoH